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First model... not what I expected.

07-09-2004, 09:33 AM#1
HexenLordX
I made a model in milkshape 3d. I animated it and used LithUnWrap to convert it to .3ds just like the tutorial for modeling from scratch with milkshape. I did skip one step where your supposed to go to File -> UVmap and save the UVmap.. simply becuase I made skins for the model when I did a little work on it in Gmax, and the model was set to use them perfectly, as they always loaded right with the model in milkshape and Gmax. So I converted the .bmp skins to .blp and then I converted the model from .3ds to .mdx like the tutorial says to. I used Yogbuls to convert it to .mdl. I opened it up, and made these changes:

Sequences 1 {
Anim "Stand" {
Interval { 0, 10 },
}
}
Textures 1 {
Bitmap {
Image "Textures\body.blp",
}
Bitmap {
Image "Textures\face.blp",
}
}

Now I convert it back to .mdx and upload it and the textures into my map in the WE. I changed the paths on both of the textures to textures/body.blp and textures/face.blp


I also want to note that the messed up character displayed is scaled 10 times its normal size.. and I made it the appropriate size in milkshape.

Heres what it was supposed to look like:

[IMG]http://www.wc3campaigns.com/attachment.php?attachmentid=40637
[/IMG]

Heres what it looks like in-game (attached)
I'll upload the skins and .mdl file for anyone to take a look at if they think they can help me!
07-09-2004, 07:39 PM#2
HexenLordX
I've tried several times to fix this, and several other places, but nobody has any idea what's causing the problem. I was thinking maybe its the skins.. but I dunno. Anyone have ANY ideas?
07-09-2004, 08:54 PM#3
HexenLordX
Okay, I think the problem is with the skinning, but can bad skinning make a model look like that?
07-10-2004, 12:06 AM#4
HexenLordX
I finished converting the model, just not most of the animations.. and theres a slight problem with his head using the wrong skins.. but heres the result:

Zoom (requires log in)

In other words.. theres my FIRST wc3 model. Hope you like it.