| 07-09-2004, 03:28 PM | #1 |
I know Some of you who read trigger haven know about this but i want some general opinions.. i hope im posting this in the right place. i want some ideas to please.. and what do you all think.. There are 2 Teams, Thief and Guards Thief Team There are max 5 Thieves Goal: Steal the Treasure in Castle and make it out ALIVE Lives: 3 Shops: Arrow Restock, Better Bows, Armor Way to Earn Cash: Finding Treasure, Stealing from Enemies, Killing Enemies Killing: It is Very hard for the thief to successfully kill more then 1 Elite Guard, or 3 Standard Footman. Killing Player Hero is Nearly Impossible without help. There are 3 Main Areas a thief must get to to beat the game. Power Generators to Take out the Everglowing Lanterns Switch Room to lower the shield around the treasure Treasure Room to get the goods. Thieves had Permant Hidden Ability they can only be detected by Torches, Moonlight, Torch Carriers, Dogs. (All will be explain in GUARD section) Thief can switch between Dagger + Bow Thief (DIFFERNT EXPERIENCE) Dagger Thief Steal - Steals Money or maybe items from Units/other Thieves Assassinate - Attempts to kill Target, do several Damage (Higher chance then bow) Mortal Cut - Causes Target to Bleed for a random amount of time Dagger Master - Increase Damage, Rate Bow Thief Sleep Arrow - Puts Unit To sleep for Set Time (30 Hero, 60 Unit (Max) Cripple Arrow- Slows atk rate, movement Snipe - Small chance to Instant kill target or do several Damage Bow Mastery - Increaes Damage, Atk rate, Range of Bows Items Thief Only Water Arrow - Puts Torches Out so you can successfully sneak by *Ideas* Fire Arrows - Relite the Torches Sound Arrows - Confuse Sound Radar Lore Arrow - Works like monster Lore to pull units to it Lockpicking - Not sure how to do this yet. None of the Following Stack within same group.. (IE: bows v bows) Also Only Useable by the Respective Setting.. Bow Thief- cant use daggers Bows - You can Upgrade your Bows. (Adds damage to Arrow Skills(not water) Armor - Increase Thieves Armor, Slows Thief Down (some sets might make you not invis anymore but strong enough to melee) Weapons - Increase Attack, Might Lower Overall Speed, Also Allows Double Attacks Boots - Increase Moment, Stealthiness, Armor The Next group of players will be the Guards of the Castle Which consist of a few selected units **Torches Allow the guards to see the thieves can be turned off.. must be relit to turn back on **Magic Lanterns Always Lite Till Power Generators are Destroyed Power Generator - Repairable Lights the Magic Lanterns & Supplies Force Field Power **Typical Guard Low Armored Guard, Low Hp, Low Attack Damage, High Rate. Speical: None: Dogs Typical Watch Dogs, Very Low HP, Low Attack, High Rate. Speical: See Invis **Elite Guards Heavely Armored, Low Attack Rate, High Hp, High Damage. Spiecal: Critical **Torch Carrier No Armored, Low HP, Low Attack/Rate, Speical: Carries Torch to Relite the other Torches, Also can catch Thieves on Fire for alittle. Peasants Typical Peasants, Low Attack, Low Hp, Speical: Repair Generator Heros: Captain Guard Healing Wave - Heals Fellow Soldiers Critical Strike - 2x -> 4x Devotion Aura +1 - +5 Items Weapons - Attack, Speed Armor - Defense, Movement Boots - Defense, Movement Heros truely dont need items due to the fact the units could slaughter a thief Help! If anyone can make a Awsome AI system that makes computer actively hunt the thieves, relite torches and repair stuff please message me. I have 2 swtitches for the front Gate, 1 open, 1 close.. I love to make it so Computer will open and close them respectivly, Map Editors If anyone can make me a nice Size Castle detailed please tell me. |
| 07-09-2004, 07:23 PM | #2 |
This might be a better game if the guards were computer controlled and the players are the thieves. You could have an option where they all work together to get the loot, or they work separately and whoever has the most loot at the end of the game wins. For the power generators, you might conisder having them temporarily taken out, and a peasent has to repair it b4 the lamps turn back on. You could also have multiple treasure rooms. |
| 07-09-2004, 09:22 PM | #3 |
i might put a option for the guards to be protective.. problem is i Suck at AI systems.. so i would have to have someone help me write the code and the way for the Guards to relite the torches if they go out. as for muti treasurerooms.. hmm.. i would have to expand the map.. but would be good to do that and make a "basement" with treasure. ahh that would be a good use for the peasants.. cool.. thanks |
| 07-12-2004, 02:37 AM | #4 |
I like the idea, but I agree with Pyrus. The guard team seems a bit lame when compared to the Thieves. If you maybe made 4-6 teams of Thieves, competing to get the treasure, it would make it more fun. You could make each team of thieves have different abilities/upgrades and otherwise advantages and disadvantages. Just my 2 cents, but the concept does sound good. |
| 07-13-2004, 05:49 AM | #5 |
I was actually considering making a splinter cell: pandora tomorrow xbox live clone, but decided it was impossible to get the fps/tps working reasonably on bnet. I don't know if any of this will help you, but if you want to read through it here's the information I had written up: - Splinter Cell: The Tiger Eyes Information - Two teams, Mercenaries (who have a 1st person view) and Spies (who have a third person view), up to teams of 3. The mercenaries are hired by a wealthy company who recently aquired a stock of priceless jewels, yes, the only ones in existance. The spies are trying to steal them for a rival company. - Mercenaries objective: Stop spies from stealing 2/3 of the Tiger's Eyes before the time runs out. Two ways to win, make spies lose all lives or have time run out. - Spies objective: Steal 2/3s of the Tiger's Eyes before the time runs out. Two ways to win, make mercenaries lose all lives or get 2/3s of the Tiger's Eyes before the time runs out. To steal them they must first get a Tiger Eye, and then bring it to the rendeveuz point without being killed. -Mercenary tools: Automatic weapon, scope, movement vision, torch light, 5 clips of 30 bullets automatic. Must reload at ammo box. Can pick 4 spells of the following 6: Tazer, Fragmentation grenades, flares, phosphorus grenades, spy traps, and mines. -Spy tools: Shock gun, binoculars, night vision, neck breaking, 10 automaticly recharging bullets. Can pick 4 spells of the following 6: smoke grenades, chaff grenades, flash grenades, spy cameras, spy bullet, and alarm snares. Terrain: -First map will be a building: with motion alarms that detect spies placed regularly, hallways and lots of rooms. There will be poles and vents that spies can go through and mercenaries can't. There will be spots where the spies can jump down, but the mercenaries can see them there. There will be two areas of 3 tiger eyes. One will be a warehouse place with lots of poles and boxes and hiding places, the other will be an office area with lots of rooms to go through and hide in. They will be connected by only 3 paths which are blocked by doors but have vents to get through for the spies, who can also follow the mercenaries through the doors. Health boxes are also placed regularly throughout the map. ------------------------------------------- My biggest idea would be to allow the thieves to break the guards necks with a VERY close range spell that only works within about 45 degrees of this back. I also think its a bit lame that they HAVE to turn off the generator to steal the treasure. Using that system the gaurds have two places to camp before the thieves can get the stuff. It would be better if it only made it a lot easier for them to take it than with turning it off to the point where the guards have to protect it but since it isn't needed they can't camp it (so much). Making the guards NPCs would also help this aspect in that they can't camp (unless you make them of course!) |
| 07-14-2004, 03:37 PM | #6 |
Pandora Idea reminds me of samuri vs ninja just the differnce is 1st view.. and skills.. As for Guards breaking necks i am making a assaination skill.. i am going to update the ideas there.. as for guard players.. i suck at the AI so i would need someone to help me on that so computers could be guards.. Thieves already can use the skills against each other so making them go for the treasure first would be VERY interesting.. aka.. thief assasinate each other, sleep etc.. i would have to tweek speicals alittle but i could do it.. maybe give thieves Fire Arrows to allow them to relite torches to get other thiefs caught. updating the stuff im going to do.. .. as for guards i need AI help for them.. i dont want stupid guards. |
| 07-14-2004, 04:04 PM | #7 |
Theres already a theif map out on useast realm and i know map maker if u wanna know who it is and/or want map just pm me by tonight. |
| 07-15-2004, 06:32 PM | #8 |
=( i missed him.. atleast got the guys name who made the map.. stupid internet! |
| 07-15-2004, 06:56 PM | #9 |
Did you get the idea for this off of Thievery UT? |
| 07-15-2004, 07:47 PM | #10 |
Thievery UT? most of it is from the game thief.. im going to add my own ideas into it.. right now im expanding the map to so im going to do more.. if i could get help with AI i am going to end up with player guards.. Also need models of a thief char 2 of them.. dagger and a bow thief |
