| 07-09-2004, 04:10 PM | #1 |
Code:
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Water Arrows
Actions
Item - Set charges remaining in (Item being manipulated) to (Charges remaining in (Item carried by (Hero manipulating item) of type Water Arrows))
Item - Remove (Get last acquired item of (Hero manipulating item))Is what i have so far.. What i want is so if the player picks up the Water Arrow it stacks it with another Water arrow and removes the old one.. Hero has 12.. buys a bundle of 10... stacks together with the first one 22 and gets rid of the 10 i saw something like this in JASS but err.. i dont know much about Jass.. |
| 07-09-2004, 04:52 PM | #2 |
You will need to loop through the hero's inventory slots to find another item of the same type. Then you add the number of charges of the acquired item to the found item. There's a demo map of how this is done... somewhere. I think elilz's site. Item - Remove (Get last acquired item of (Hero manipulating item)) This line should read: Item - Remove (Item being manipulated) |
| 07-09-2004, 10:01 PM | #3 |
ok that helped it so it stacked but now i have hte problem is iif the player dont have the item in his inventory he cant pick it up.. Code:
Water
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Water Arrows
Actions
Item - Set charges remaining in (Item carried by (Hero manipulating item) of type Water Arrows) to ((Charges remaining in (Item being manipulated)) + (Charges remaining in (Item carried by (Hero manipulating item) of type Water Arrows)))
Item - Remove (Item being manipulated)i was looking through trying to find it so it detects if the hero has more then 1 of the item in his inventory |
| 07-09-2004, 10:53 PM | #4 |
Here you go, an item merging trigger (it can be easily made to work for multiple item types, just add new item-type conditions in the "or - multiple conditions"): Code:
Water
Events
Unit - A unit Acquires an item
Conditions
Or - multiple conditions
conditions:
(Item-type of (Item being manipulated)) Equal to Water Arrows
Actions
For each integer A from 1 to 6 do actions
loop - actions:
if - then - else multiple functions
if - conditions:
and - multiple conditions
conditions:
item-type of (Item carried by (Hero manipulating item) in item-slot(integer A)) equal to item-type of (item being manipulated)
(item being manipulated) not equal to (Item carried by (Hero manipulating item) in item-slot(integer A))
then - actions:
Item - Set charges remaining in (Item carried by (Hero manipulating item) in item-slot(integer A)) to ((Charges remaining in (Item being manipulated)) + (Charges remaining in (Item carried by (Hero manipulating item) in item-slot(integer A))))
Item - Remove (Item being manipulated)
skip remaining actions
else - actions:
do nothing |
| 07-10-2004, 01:42 AM | #5 |
Cool thanks works like a charm!! |
