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Advanced Dialog Menuing Woes!

07-09-2004, 11:50 PM#1
BlueSpine
On a current project of mine, I have a detailed menu that pops up when a unit enters a region. I created triggering work that should preform the following dialogs:
The first four options are Blah, Marketplace, Blah, Blah.
When Marketplace is selected, that dialog is cleared and a new one appears: Equipment, Common Goods.
When Equipment is selected, that dialog is cleared and a new one appears: Purchase, Sell.
When Purchase is selected, that dialog is cleared and a new one appears: Speed, Sword.
When Speed is selected that dialog is cleared and a new one appears: Speed I, Speed II, Speed III.
When Speed III is selected, the unit gains an ability, the dialog is cleared and a new one appears: Return to Main.

However, in practice when I select Marketplace it immediately says Speed III has been selected, the unit gains the ability, and it says to return to main...

This utterly confuses me. Each tier is in it's own trigger with the Event:
Dialog - A Dialog button is pressed for MainDialog

I use If / Then / Else (Multiple Functions) to reference each dialog button as each dialog button has it's own Dialog Button Variable. So actually, with the exception of the first step, this can all be in the same trigger, but split for ease and understanding. It's quite difficult to explain in words, so any assistance through AIM (UdunShallNotPass) would be greatly appericated. Thank you.

I no longer require help, I discovered the solution on my own.