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Camera Height Problem (not the first..i know)

07-10-2004, 07:17 PM#1
Red_Lotus
Hi there.
I'f bin watching about 15 pages of post here, and about 3 pages in the FPS post area. I'm making a RPG with a friend of mine, and we got cam okey (folows all the time and keeps vieving from the back) [Like Legacies]. The only problem is when the unit move's up a mountain or something, or when it walk down. The camera stays at the same height. In Legacies this is fixed and the camera stays at same height as unit. I did read there is a program for it (SDK). And some sad its imposible, and some one else had idea to let camera change when unit enter region (thx for that tip ^^) But is there any other way? Or where can i get that SDK program ?

Thx for reading and hope ya give me the golden tip :D ^_^ :D
Greatings me (A RPG Map Maker ^^)
07-11-2004, 02:59 AM#2
SpadeZ
Yea there is a tutorial on auto-rotation camera in tutorial>trigger/jass.
But i believe that making an auto rotating camera system causes bad lag if more than 3-4 players are playing the map. I think its because the triggers fire too constantly. I'm not completely sure if its the camera system, but if it is then there is possibly no cure for the lag.
07-11-2004, 07:38 AM#3
Red_Lotus
Quote:
Originally Posted by nathanmx
There is a premade camera system already made ready for using in the tutorial section. I believe that one follows the unit even if it goes on higher/lower ground.

Otherwise, make a trigger that modifies the height of the camera based on the height of the ground at the point where the unit is.

-nathanmx

Thx for the tip, i checked the section, and DL'ed a few maps, there good, but still they stay at same hieght if unit go's up or down :( ... isn't there any other way than letting it go up and down in regions ?
07-11-2004, 07:39 AM#4
Red_Lotus
Or how can i make the ca,era stay at same height, as unit than? only using regions..?