| 07-10-2004, 07:41 PM | #1 |
K here's the deal... If i use a trigger to give my hero Roar (edited to have 15 levels... but i HAVE to give it to the unit through a trigger for various reasons) it seems that the whole "give hero 1 unspent skill point" followed by "learn Roar for hero" doesn't work. I tried using the two triggers when i had the unit start out with roar, and that works. But for some reason, if an ability is given to the hero through a trigger, it REFUSES to add a skill point/level that skill up. Of course that's just what i'm thinking. Please help! |
| 07-10-2004, 08:05 PM | #2 |
To my knowledge, you can't add hero skills to units on the fly. |
| 07-10-2004, 08:21 PM | #3 | |
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Well.. i can. the problem is leveling them up :\ |
| 07-10-2004, 09:18 PM | #4 |
Yes. That's because they aren't really hero skills. The "add ability" action adds an ability as a unit ability, it doesn't matter if it's marked as a hero skill in the object editor. The action adds it to the "abilities - normal" list, not to the "abilities - hero". To get the ability to level in that case would require an upgrade (cannot be unlearned, only one hero of the same kind per player), or an array of unit-abilities which you then add-remove to get the "leveling" effect. |
| 07-10-2004, 09:36 PM | #5 |
your only chance is to replace a disabled hero skil with roar using engineering upgrade |
| 07-10-2004, 09:44 PM | #6 |
how do them custom hero maps do it? they have that "leveling" effect.. |
| 07-11-2004, 06:03 PM | #7 |
@Anitar: The upgrade, even if it couldn't be unlearned (that would actually be a bonus for what i'm doing) and i could only use it for one hero per player sounds great! How would i do this... (i've done NO upgrade work, but i looked at the upgrades, and i can't seem to figure it out...) @Lord Vexorian: What "Engineering Upgrade" can be used to replace a hero skill with my 15-level Roar? that sounds useful.... Sorry, i just have NO idea when it comes to upgrades... if there's a tutorial on this kind of thing, please do point me in the right direction, otherwise i could use some explanation... |
| 07-11-2004, 08:36 PM | #8 |
Right now, I am not sure it can be even done with upgrades, I'm sorry to say my earlier speculations were precisely that, speculations. I somehow thought that you could make a multi-level unit ability (what would otherwise be the reason that unit abilities still can have multiple levels in the same way as hero abilities) and change the level which the unit has with the level of an upgrade, but as I looked, I found no confirmation of that being the way this works. In any event, you can still do as Lord Vexorian suggested and use triggers to give a hero a modified engineering upgrade that replaces a useless skill a hero previously had (one that requires level 100 to be learned, for example) with your Roar when you wish that to happen, and then you can level roar in the regular way. |
| 07-11-2004, 10:11 PM | #9 |
i couldn't find the "engineering" upgrade... what's it's name in the editor? |
| 07-11-2004, 10:35 PM | #10 |
It's supposed to be engineering upgrade. Look under neutral hostile - heroes. It came with goblin tinker in 1.15. |
| 07-12-2004, 12:21 AM | #11 | |
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EDIT: Well... i ran into problems again. u-U I NEED to be able to remove the mod'd Engineering Upgrade skill somehow. See, I have a chain of replacing spells. First a few custom skills that only have one level, but later i have like 4 skills in a row that need to be levelable. I also have four slots of that stuff.... so keeping the Engineering Upgrade is NOT an option. :P However, it seems that when i remove the ability, the previous skill replacement is also undone (annoying? yes.) So i guess there goes that. u-u Crap. Crap crap crap. Maybe some genius will think of something..... |
| 07-12-2004, 02:17 PM | #12 |
Well, you could have multiple engineering upgrades and then remove the first one and add the second one when you want something else instead of roar. Alternatively, you could try with making several heroes that are the same except for the skills they have, so when they learn roar, you in fact replace them with a hero that has roar... And there's always the alternative of making 15 different unit-ability roars and adding/emoving them to simulate leveling. |
| 07-12-2004, 05:12 PM | #13 | |
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meh. im gonna have to do the latter. :( meh. |
