| 07-12-2004, 05:07 AM | #1 |
It really seems easy and stupid...but... I am trying to make this quest. The quest goal is to rescue 10 Blue Soldier, when they are rescued, they give you a certain amount of gold. If the soldier dies, it do not affect the quest, you just have to rescue them. I tried several trigger, but nothing work. I think I'll have to try with variable, but i Dont know how to use them. Thanks in advance for any help ![]() |
| 07-12-2004, 03:07 PM | #2 |
Ok, my best idea would be to have a region around each blue soldier (a small one) and then have a trigger like this Variables NumOfSoldiersRescued (any name) - integer Events: (your hero) comes within blue soldier region 1 (your hero) comes within blue soldier region 2 (your hero) comes within blue soldier region 3 ... Actions: NumOfSoldiersRescued = NumOfSoldiersRescued + 1 if (NumOfSoldiersRescued Equal to 10) then player - add gold to (player 1) - 10 gold oops, I thought I had already posted but it looks like its still here, strange. |
| 07-19-2004, 06:31 AM | #3 |
easy you don't have to even use regions but you have to make several triggers Events: Unit- A unit comes within (x range) of (w/e unit) Conditions: Owner of (w/e unit) Equal to (not yours) Actions: Unit- Change owner of (w/e unit) and change color Player- Add (x amount of gold) to player 1 (red) current gold hope this helps ![]() |
