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Loading screen crashes.

07-12-2004, 03:33 PM#1
Redesh
Every time I test my map the loading screen crashes when it is almost done. I get this error too if I can exit out of wc3. Any ideas what it could be? I can't post error.
07-12-2004, 04:04 PM#2
th15
This can be caused by heavy locker or other forms of script obfuscation.

You could also have imported you probably shouldn't have.

Or one of your preplaced units could have faulty values (like an ancient with 0 speed)

Lastly, your map initialization triggers may be messed.
07-12-2004, 04:08 PM#3
Redesh
What do you mean by you could also have imported you probably shouldn't have? Does that mean I shouldn't of imported or imported something wrong?

Edit: Here's the error

szAppName : war3.exe szAppVer : 1.0.16.5926 szModName : Storm.dll
szModVer : 1.0.9.0 offset : 00027a8c
07-12-2004, 04:14 PM#4
th15
Uhh imported something wrong. I suppose it's entirely possible to overwrite game-critical files in an mpq though I'm sure panto or vex knows better.
07-12-2004, 04:31 PM#5
Redesh
I've replaced some models in the world editor with weaponless models. That's the only thing I can think of...
07-12-2004, 04:46 PM#6
Panto
If you just did models and imported them such that they work, then it's not likely that it's the cause of your map crashing.

I believe both unit placement and the Map Initialization trigger happen towards the end of the loading bar. If you have an invalid value for a unit or a trigger that either is in Jass (and written improperly) or does something like an infinite loop, those might be your problem.

Try to isolate what the problem might be by making a copy of your map, and resetting all the object values in the copy and seeing if it crashes. Do the same for triggers on another copy. Depending on which one solves your problem (if either), make another copy and start resetting information on a one-by-one basis.
07-12-2004, 05:16 PM#7
Redesh
Okay. I did what you said Panto and it's object oriented. Is there a list of all of all object bugs you can't do?
07-12-2004, 06:09 PM#8
Panto
Not that anyone's ever compiled, that I know of. There are many, and I only know of those that I've seen on this forum or experienced, and I certainly don't remember all of them.

To save time, you can reset an object at a time, try the map, and if it wasn't the one with the bug, go back and reset another.

You also might want to try starting on the objects that you made the most recently, if your game has only started crashing a while ago.