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My terrain

07-12-2004, 07:05 PM#1
MaD[Lion]
It's not often that i make terrains, but after i watched Cult Of The Damned, it was soo great that i tried to make something with same quality. But it appears that i cant make good terrains. So here is something i ahve made.
07-12-2004, 10:46 PM#2
Murcielago)
its not nad, you got a flying rock there on the right, the cliff looks like it could use smoothing, also the sides of the waterfall doddad, look kinda bad when exposed, this is hard to explain.....make a dent in the mountain and try to hide the edges of the waterfall, im nor sure u know wut i mean, right now i cant make an example ss, but i will try to post one up later if needed

good work btw
07-13-2004, 04:40 AM#3
Dragon
Using an *actual* sky would be nice. A nice compliment to the terrain would be eXn's Elveswood trees.
07-13-2004, 10:25 AM#4
MaD[Lion]
thanks for crits. I understand what u mean about hiding the waterfall's edges.
And this is also taken from WE so it have no fog effect or sky
07-13-2004, 11:51 AM#5
Murloc Lover
set the sky to what you want, and then set it to game view setting by pressing v.

of course sky and fog can be in world editor.
07-13-2004, 06:01 PM#6
MaD[Lion]
Here is an update. Thanks for helpin me about the fog and stuff in WE
07-13-2004, 06:16 PM#7
ForgottenLight
You know you can hold "Ctrl" and roll the mouse wheel back and forth to ajust far-clipping...
07-14-2004, 09:49 AM#8
MaD[Lion]
thnx for that man
07-14-2004, 10:40 AM#9
MaD[Lion]
the terrain in WE looks ok, but when i test it ingame all the scales and placement heigh of the doodads seems to cant be greater than a preset limit. does anyone know how to increase the limit?
I have tried to go into my doodads and increase the maximum scaling ect to max. But still it doesnt work.
I Really need the help to disable the limit
07-14-2004, 11:01 AM#10
sATARa
Dont use the max n the min values. Set it to something like 2 n 9