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Exceeding doodad limits in patch 1.04?

11-05-2002, 12:43 AM#1
MrDoomMaster
I used to use We-Nolimit to exceed the doodad limits in 1.03, but now it doesn't seem to work for the World Editor after 1.04. Could anyone tell me how to exceed the doodad and/or unit limitations in version 1.04? Thanks!
11-05-2002, 03:19 AM#2
Trav
Yes, I would greatly appreciate it if someone could make another patch program. I just had to scrap half an hours work on my god&@#$ map due to this handy new feature that Blizzard seems to want to shove down our throats.

We don't need them to hold our hands. I'd rather see some improvements and bug fixes dealing with the editor than them trying to cramp our creativity with uncalled for restrictions.
11-06-2002, 08:03 AM#3
ph33rb0
They did that because not everyone can afford a Pentium 4 2.8 GHz processor. The only thing I would want them to do is not count trees toward the limit. Otherwise the limit is almost limitless.
11-06-2002, 08:11 AM#4
element_5
Quote:
Originally posted by Fear.Factor
They did that because not everyone can afford a Pentium 4 2.8 GHz processor. The only thing I would want them to do is not count trees toward the limit. Otherwise the limit is almost limitless.
Maybe those people should buy AMDs... they're like 4 times cheaper and the top ones are only slightly slower than the top Pentiums. This will change soon, though... AMD pwnz j00
11-06-2002, 10:39 PM#5
Trav
Well actually my problem wasn't the doodad limit it was the 512~ unit limit. That can be a tough condition for RPG type maps to meet, but I've already gone through the very tedious task of making enemies trigger spawned. Results vary, however, and someone who steps in the wrong place may find themselves in deep sh*t - lol.

Anyways... I still hope the wonderful human who created 1.03 WE patch can create a 1.04 version. Stonedstupid was name right? We support you!
11-06-2002, 11:16 PM#6
StonedStoopid
I should have the new version of we-nolimits out by this thursday. Nice to see some people find it usefull :)