Well, instead of having to load up an external program to play the fpsmod, how about we just hook it right into WarCraft III? Currently I have a program that automatically loads War3 and injects some hooking code into it's process space. From there I am able to hook Storm.dll calls and detect when the game loads mpqs and when it opens files from the mpqs. That would allow us to automatically search for and update the FPS mouse variable while game is at the loading screen. In addition to this, the program would reduce searching speeds because it can start from the begenning of War3's Memory space instead of scanning all memory.
Anyone interested? |