| 07-13-2004, 02:58 AM | #1 |
Hail, Someone know how i can: 1 - Detect the area of current spell ( like where blizzard is happening ) 2 - When i activate a spell, an extra effect is addiced ( ex.: Immolation give movement speed or Storm Bold poisons ) 3 - When someone cast the spell X, the target get under effect of spell X and automatic under effect of spell Y 4 - Detect if unit is under certain buff effect. 5 - Where i can find some finished new spells for study ? SO i will solve 75%+ of my problems. thx |
| 07-13-2004, 03:15 AM | #2 |
1. target point of ability being cast 2. use dummy casters 3.also dummy casters 4. I think boolean comparison 5. the download section has some very nice spells for download. I also suggest looking into Lord Vexorians Caster system, it solves problems 2 and 3 and does a bunch more, it also does it smoothly and without memory leaks. |
| 07-16-2004, 07:11 PM | #3 |
hi again =) I cant find a thing(function , condicional, etc) that detects if an ability is actived or deactived... I still need help in: a1 - Know when Immolation is Deactived a2 - Detect if immolation is actived thx. Ps.: Ive downloaded the vexorian caster system... its really a good stuff to use and study. |
| 07-17-2004, 02:43 AM | #4 |
You can't check if its being activated/deactivated. You have to store a boolean variable to check it. So your trigger would look like this Code:
Event:
Unit begins casting a spell
Conditions
AND-
Ability being cast = immolation
IsCastingImmolate = True
Actions:
Game display- You have stopped using immolation. You clown. |
