| 07-13-2004, 06:55 PM | #1 |
I am making a TD and whenever an enemy unit passes by one of my opponents buildings it shows a red circle in the minimap and the building flashes red (in the minimap). Whenever an enemy child, female villager, or male villager passes by one of the buildings it doesn't do this. I have tried everything i can think of to change the other units like the child and the villagers and nothing has worked. Are there any triggers or any stats that i can change to make all my other units like the them? |
| 07-13-2004, 09:31 PM | #2 |
If nothing else helps, you could just pick any non-villager unit and give it a villager model. |
| 07-14-2004, 08:01 AM | #3 | |
Quote:
I thought about doing that but the problem is, is that doing it this way would require me to make/change about 30 units which would take a long time so i am trying to avoid doing it that way. |
| 07-14-2004, 02:10 PM | #4 |
Just make the villagers a bonus round and kill them before they hit the end of the line. |
| 07-14-2004, 02:38 PM | #5 | |
Quote:
Maybe using WEU and changing the race for villagers to any other race? Just guessing. |
| 07-14-2004, 04:08 PM | #6 |
QuakeII_best, have you ever used the standard WE? You keep recommending WEU on the basis that it does something which the standard WE already does. |
| 07-16-2004, 07:25 AM | #7 |
You could add a new player and change the villagers to be owned by that player and make a trigger check the player that the unit belongs to. Or you could put in the conditions of the trigger a check saying that "Triggering unit is not equal to Child", "Triggering unit is not equal to Female Villager", "Triggering unit is not equal to Villager". |
| 07-19-2004, 03:14 AM | #8 |
I think that you guys misunderstood my question. I don't want the attack indication circile to show up on the mini map so i am trying to make all the units like the villagers. :\ |
| 07-19-2004, 03:18 AM | #9 |
lol... i think its because the villiagers have no attack....., that would explain the problem... if you want to keep the attack, then im not sure you can be helped..... sorry..... |
| 07-19-2004, 01:13 PM | #10 |
Turn off unit alarm generation. I can't remember if its a field in the unit editor or a WEU advanced trigger, but it exists. |
| 07-19-2004, 01:39 PM | #11 |
It's in triggers: "Unit - Turn alarm generation for (unit) On/Off", and you don't need WEU, normal World Editor has that option as well. But you have to apply it to every single unit you create, the best bet would be to add it in the spawn loop after creating the unit. |
