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Tests with AddSpellEffectById

07-13-2004, 07:56 PM#1
Vexorian
That native doesn't only work to get mopels from abilities.

I found that EFFECT_TYPE_EFFECT , EFFECT_TYPE_TARGET and EFFECT_TYPE_SPECIAL , can work with a buff / effect id.

That's not a surprise since in most places abilityid and buffid can be used for the same stuff, the good thing is that it also works for unit types (but only with EFFECT_TYPE_SPECIAL and EFFECT_TYPE_TARGET .

This is great because I never seen where the target model field for units is used, so you can have a special model effect that is unit type dependand there. And since special works too, you can easily mimic a unit's death for example.
07-16-2004, 04:44 PM#2
PitzerMike
this will be an nice addition to umswe/weu