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Mur-gul swim animations to Arthas

07-13-2004, 10:06 PM#1
AFZ
Using .mdl editing, is it possible to paste all the -swim animations from a mur'gul to the arthas model?
07-13-2004, 10:26 PM#2
BlinkBoy
Quote:
Originally Posted by AFZ
Using .mdl editing, is it possible to paste all the -swim animations from a mur'gul to the arthas model?

ya it is possible just that after it you must fix every geoset, and you should add the bones that the murloc use to swin and if it uses particles to create water wave you need to add ehm to, remenber to add the object id's correctly and to attach everything correctly, try using the anim transfer of oinkerwinkle

also set it to just transfer 1 anim
07-14-2004, 02:27 PM#3
megaerathia
Quote:
Originally Posted by BlinkBoy
ya it is possible just that after it you must fix every geoset, and you should add the bones that the murloc use to swin and if it uses particles to create water wave you need to add ehm to, remenber to add the object id's correctly and to attach everything correctly, try using the anim transfer of oinkerwinkle

also set it to just transfer 1 anim

or you could do it by hand if it doesnt work with the oinker tools(oink oink lol)
07-14-2004, 05:11 PM#4
BlinkBoy
Well the tool works curretly all what he need is that he use geoset animations to close vision to the sword geoset and its glow.