| 07-13-2004, 10:20 PM | #1 |
Is it possible to completely destroy a ranged attack when it is 'on the fly' ? I need this because In my RPG I need a boss that shoots homming missiles to you, but if you make it to avoid them for 4 seconds, they explode! (I don't wanna use custom flyin' units 'cause they fly too high or too low sometimes, they're unpredictable) |
| 07-13-2004, 10:26 PM | #2 |
too bad, cause that's your only solution |
| 07-13-2004, 11:20 PM | #3 |
bad news... then... is there a way to FIX a unit fly height (I'll ask in trigger heaven) |
| 07-13-2004, 11:23 PM | #4 |
Minimum and maximum fly height of the unit should be the same, if you are talking about terrain deformation / clives making the unit go in different heights, then there isn't one |
| 07-14-2004, 12:24 AM | #5 |
Well there is actually. Create all the terrain height with terrain deformations. For some reason if the terrain is raised by deformations, flying units will not deflect up/down slopes. |
| 07-24-2004, 01:40 AM | #6 |
amusingly enough..thats true..today..i played a custom game offline..and my bllista shot throuigh a hill (clipping) to hit a ziggarut on top of it...funny to look at.. |
