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Help with cinematic for ability.

07-14-2004, 07:09 AM#1
HexenLordX
Okay, I dunno if this is exactly cinematics but it has to do with the camera.

I made a custom ability with custom unit animations. What I want is for when the ability is cast, for the camera to move to the front of the unit and watch him do his custom animation, and then rotate back to its normal position, while raising off the ground by an offset of about 1250.

Where do I start?
07-29-2004, 09:39 PM#2
Nemesis9x
Quote:
Originally Posted by HexenLordX
Okay, I dunno if this is exactly cinematics but it has to do with the camera.

I made a custom ability with custom unit animations. What I want is for when the ability is cast, for the camera to move to the front of the unit and watch him do his custom animation, and then rotate back to its normal position, while raising off the ground by an offset of about 1250.

Where do I start?

Ok first create a camera and make it the angle and height and whatever you want it at when it goes in front of the unit.

Than do
Event
Unit - A unit Begins casting an ability
Condition
(Ability being cast) Equal to (Your Spell)
Action
Cinematic - Turn cinematic mode On for (All players)
Camera - Apply (Current camera) for (Whatever Player) over 1.00 seconds
Camera - Reset camera for (Whatever Player) to standard game-view over 2.00 seconds

Im not sure what you mean by raises off ground by offset by about 1250. I hope this helps. Please post more info so I can help.