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My triggers stopped work by no reason

07-14-2004, 09:05 AM#1
Voi
Im making a minigame map (and no Im not noob)...I added a new tiebreaker minigame and suddenly all triggers stopped work, including map initialation. I mean it: NO TRIGGERS RUN!

I have this in map init:

Map initialation

Sound - Turn music off immediately
Unit group - Pick every unit of type frost tower and do actions.
Unit - Pause (picked unit)
Unit group - Pick every unit of type ice tower and do actions.
Unit - Pause (picked unit)
Unit group - Pick every unit of type random minigame and do actions.
Unit Group - Add (picked unit) to RandomMinigameUnits
Game - Set time of day to 12.00
Game - Turn day/night-cycle off
Visibility - Disable Black Mask
Visibililty - Disable Fog of War
Game - Display a message for (all players) for 4 seconds: Welcome to Voi's Ice Festival!
Cinematic - Fade out over 0 seconds using texture Black Mask and make color (0%, 0%, 0%) with 0% transparency.
Player Group - Pick every player matching: (matching player) not equal to player 12 brown and do actions.
Make (picked player) treat player 1 as an ally.
Make (picked player) treat player 2 as an ally.
Make (picked player) treat player 3 as an ally.
Make (picked player) treat player 4 as an ally.
Make (picked player) treat player 5 as an ally.
Make (picked player) treat player 6 as an ally.
Make (picked player) treat player 7 as an ally.
Make (picked player) treat player 8 as an ally.
Game - Display a message for (all players) for 4 seconds: Welcome to Voi's Ice Festival!
Wait 5 seconds.
Trigger - Run StartNextMinigame <gen>

Edit: I moved pick every player and make ally to after wait 5 seconds and it still doesnt work!

My leaderboard which should start after 1 second neither start...
07-14-2004, 09:52 AM#2
randyM4A1
check out the variables the triggers you have there is right. ya happened to me b4 but just check the variables or somethings related to the minigames...!
07-14-2004, 09:54 AM#3
Voi
I discovered the bug before I saw your message and I can tell you that the problem was that I had 8 varibles with 6000 arrays :D