| 07-14-2004, 09:05 AM | #1 |
Im making a minigame map (and no Im not noob)...I added a new tiebreaker minigame and suddenly all triggers stopped work, including map initialation. I mean it: NO TRIGGERS RUN! I have this in map init: Map initialation Sound - Turn music off immediately Unit group - Pick every unit of type frost tower and do actions. Unit - Pause (picked unit) Unit group - Pick every unit of type ice tower and do actions. Unit - Pause (picked unit) Unit group - Pick every unit of type random minigame and do actions. Unit Group - Add (picked unit) to RandomMinigameUnits Game - Set time of day to 12.00 Game - Turn day/night-cycle off Visibility - Disable Black Mask Visibililty - Disable Fog of War Game - Display a message for (all players) for 4 seconds: Welcome to Voi's Ice Festival! Cinematic - Fade out over 0 seconds using texture Black Mask and make color (0%, 0%, 0%) with 0% transparency. Player Group - Pick every player matching: (matching player) not equal to player 12 brown and do actions. Make (picked player) treat player 1 as an ally. Make (picked player) treat player 2 as an ally. Make (picked player) treat player 3 as an ally. Make (picked player) treat player 4 as an ally. Make (picked player) treat player 5 as an ally. Make (picked player) treat player 6 as an ally. Make (picked player) treat player 7 as an ally. Make (picked player) treat player 8 as an ally. Game - Display a message for (all players) for 4 seconds: Welcome to Voi's Ice Festival! Wait 5 seconds. Trigger - Run StartNextMinigame <gen> Edit: I moved pick every player and make ally to after wait 5 seconds and it still doesnt work! My leaderboard which should start after 1 second neither start... |
| 07-14-2004, 09:52 AM | #2 |
check out the variables the triggers you have there is right. ya happened to me b4 but just check the variables or somethings related to the minigames...! |
| 07-14-2004, 09:54 AM | #3 |
I discovered the bug before I saw your message and I can tell you that the problem was that I had 8 varibles with 6000 arrays :D |
