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Spell Animations

07-14-2004, 01:34 PM#1
Psyborg
I'm trying to stop the demon hunter model morphing when it casts an ultimate..
I figure it has something to do with the animation names, but I have tried a few to no avail..

Any thoughts?

The spell is based off locust swarm.
07-14-2004, 03:14 PM#2
Anitarf
Apparently, locust swarm has it hardcoded to use the alternate animations of a unit if it has them, and the demonhunter does. I don't think there's a way to get around this, except if you have a dummy unit cast the spell and transfer the life gain effect from the unit to the hero with the triggers.
07-14-2004, 03:18 PM#3
th15
Use the following trigger in your map:
Code:
Untitled Trigger 001
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Locust Swarm
    Actions
        Animation - Remove the alternate animation tag to (Casting unit)

He will appear morphed for a short period before reverting. The period before this reversion is dependent on the DH's "Art - Animation - Cast Backswing" field setting (default 0.47seconds).