| 07-14-2004, 01:34 PM | #1 |
I'm trying to stop the demon hunter model morphing when it casts an ultimate.. I figure it has something to do with the animation names, but I have tried a few to no avail.. Any thoughts? The spell is based off locust swarm. |
| 07-14-2004, 03:14 PM | #2 |
Apparently, locust swarm has it hardcoded to use the alternate animations of a unit if it has them, and the demonhunter does. I don't think there's a way to get around this, except if you have a dummy unit cast the spell and transfer the life gain effect from the unit to the hero with the triggers. |
| 07-14-2004, 03:18 PM | #3 |
Use the following trigger in your map: Code:
Untitled Trigger 001
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Locust Swarm
Actions
Animation - Remove the alternate animation tag to (Casting unit)He will appear morphed for a short period before reverting. The period before this reversion is dependent on the DH's "Art - Animation - Cast Backswing" field setting (default 0.47seconds). |
