Alrightm, I want to know if theres a way to convert MD3 models to MDX. I've download this little software that is supposed to do just that, but the read me instructions are barely understandable and the guy doesn't really explain what to do exactly. So the soft crashes because I'm probably this wrong. If you can understand these instructions, please enlighten me :
Quote:
DX are simple MD3 from which some of the animations are removed.
I want to keep the data of my demos as small as possible (to reduce
the size of downloaded files), so I remove from the MD3 files
all the unnnecessary animations. To get a character made of MDX
from a collection of three MD3 files (lower, upper and head
sections) you must:
[1] Get the file MD3toMDX.exe
[2] Put the three MD3 files (head, legs and torso) in the same
folder of MD3toMDX.exe
[3] Put a file with extension ".mdl" in the same folder of MD3toMDX.exe.
The last file must use the format described here. Its first line is
something like that
lower.md3 bodyTxt.jpg upper.md3 * head.md3 headTxt.jpg
where "lower.md3" is the model for the legs; "bodyTxt.jpg" is the
texture to be applied to the legs; "upper.md3" is the model for the
torso; "*" means that the torso uses the same texture of the legs
(but it doesn't need to do that, so you can specify another texture);
"head.md3" is the model for the head; "headTxt.jpg" in the texture
for the head (use another "*" if all the three models share the same
texture). There is no skin support in APOCALYX, only static texture,
sorry!
After the first line follow other lines that are taken from the file
"animation.cfg" associated with the model to be converted.
When a line is modified starting with an asterisk, the animation is
removed from the model (in the following example, BOTH_DEATH1 and
BOTH_DEAD1 are removed, while BOTH_DEATH2 is kept and so on)
lower.md3 bodyTxt.jpg upper.md3 * head.md3 headTxt.jpg
*0 30 0 25 // BOTH_DEATH1
*29 1 0 25 // BOTH_DEAD1
30 30 0 25 // BOTH_DEATH2
....
Usually "animation.cfg" contains 25 of such lines.
[4] Finally wrote at the command line:
MD3toMDX fileName.mdl
where "fileName" is the file name of the ".mdl" described above.
Three MDX files should appear in the folder ready for use in
an APOCALYX semo or script.
It's also possible to convert simply models without animations:
Invoke the executable with the name of the MD3 file as an
argument and the corresponding MDX will appear.
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If you know some other way or some other software to do the conversion, please let me know. We're thinking about making a Megaman X campaign and we need to convert MD3 that we were authorized to use.