| 07-15-2004, 02:11 PM | #1 |
I have made a trigger in which neutral hostile should train units Events Time - Every 20.00 seconds of game time Actions Unit Group - Order (Units of type Starcraft barracks) to train a Marine Unit Group - Order (Units of type Starcraft barracks) to train a Marine Unit Group - Order (Units of type Starcraft barracks) to train a Marine Unit Group - Order (Units of type Starcraft barracks) to train a Space Fel Orc Unit Group - Order (Units of type Starcraft barracks) to train a Space Fel Orc Unit Group - Order (Units of type Starcraft barracks) to train a Goliath Wait 20.00 seconds Unit Group - Order (Units of type Starcraft barracks) to train a Zergling Unit Group - Order (Units of type Starcraft barracks) to train a Zergling Unit Group - Order (Units of type Starcraft barracks) to train a Zergling Unit Group - Order (Units of type Starcraft barracks) to train a Hydralisk Unit Group - Order (Units of type Starcraft barracks) to train a Hydralisk Unit Group - Order (Units of type Starcraft barracks) to train a Zerg lurker Why dont barracks produce it?This trigger is inactive btw there is another trigger start Events Destructible - Foot Switch 3299 <gen> dies Conditions Actions Destructible - Kill Ruined Gate (Horizontal) 0235 <gen> Destructible - Kill Ruined Gate (Vertical) 0232 <gen> Destructible - Kill Ruined Gate (Horizontal) 0234 <gen> Destructible - Kill Ruined Gate (Vertical) 0233 <gen> Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 1 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 2 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 3 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 4 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 5 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 6 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 7 <gen>) facing (Position of (Triggering unit)) Unit - Create 1 Starcraft barracks for Neutral Hostile at (Center of Starcraft start 8 <gen>) facing (Position of (Triggering unit)) Trigger - Turn on assault <gen> And pls dont ask which map it is. :D |
| 07-15-2004, 02:18 PM | #2 |
I am almost sure that neutral hostile can't train anithing.Maybe you can make a trigger that plays the "stand work" animmation of the barracks and create the units manually, using a wait condition or a timmer to simmulate the build time. You can use another computer player , on the place of a normal player(the 12 ones), you can issue a train order to them normaly. |
| 07-19-2004, 06:22 AM | #3 |
idk if you want to do this but try making neutral a comp instead... |
| 07-22-2004, 08:32 PM | #4 |
Neutral Units wont train anything if you dont order them to, you can set up a repeating trigger to keep training more units in each building and what type of unit you want it to train. Make sure you give the neutral player gold and lumber if it will need that to build the units. The main problem with neutral hostile is it never is truely suicidial, it will run alot of times from other enemys. To counter that I made a trigger than if a neutral unit is attacked by something, then I order it to attack back. |
| 07-23-2004, 05:55 AM | #5 |
So they can?Well,its a little bit too late.I made a trigger in which neutral hostile buildings should produce units and it didnt worl for some reason,anyway dont need anymore help but thx. |
