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Items/Abilities, Help!

07-15-2004, 03:04 PM#1
sweet5
ok, I have this system in my Hero Arena where u plant an item called "Random Ability" on a farm, then it grows into one of 60 random abilities. When u pick the ability up, lets say in this case it is "Abolish Magic" then the unit gains the ability, this part works fine. The two parts I am having trouble with are the tooltips and gaining levels.

1) When you pick up the ability, it gives you that ability, if u pick up the ability again, it should give you the next lvl of the ability, up to lvl 3. But it doesn't .

I have custom tooltips for originaly non-hero abilities, and they say how much dmg they do, for exaple, Abolish Magic. Level one does 200 dmg, lvl 2 does 300 and lvl 3 does 500. but in game, on lvl one it still says 200 dmg, due to the fact that I dont know how to make abilitys gain lvls with triggers....I cant tell u if it works for lvl 2 or 3. but here is the code I use in the tooltip for Abolish Magic.

<Aadm,DataB1> for lvl 1 tooltip, <Aadm,DataB2> for lvl 2 tooltip, and for lvl 3 tooltip<Aadm,DataB3>

I use the original code from Abolish and changed it to how it should be for each lvl, i.e the numbers 2 and 3 for lvls 2 and 3. Seems like it should work, but it doesn't .
07-15-2004, 03:38 PM#2
Nemesis9x
Quote:
Originally Posted by sweet5
<Aadm,DataB1> for lvl 1 tooltip, <Aadm,DataB2> for lvl 2 tooltip, and for lvl 3 tooltip<Aadm,DataB3>.

Did you create a new spell off abolish magic or edit the existing one? If you did create a new one the Aadm should have changed to a new code. Goto View>Display Values as Raw Data and you should see a code like A001 and replace Aadm with that.
07-15-2004, 03:41 PM#3
sweet5
I did not create a new one, just changed it but I'll try that anyway
07-17-2004, 03:17 AM#4
sweet5
bumping cuz I want an answer, plz
07-18-2004, 05:46 PM#5
sweet5
lil help? any1?? vex?? somone??