| 07-15-2004, 03:04 PM | #1 |
ok, I have this system in my Hero Arena where u plant an item called "Random Ability" on a farm, then it grows into one of 60 random abilities. When u pick the ability up, lets say in this case it is "Abolish Magic" then the unit gains the ability, this part works fine. The two parts I am having trouble with are the tooltips and gaining levels. 1) When you pick up the ability, it gives you that ability, if u pick up the ability again, it should give you the next lvl of the ability, up to lvl 3. But it doesn't . I have custom tooltips for originaly non-hero abilities, and they say how much dmg they do, for exaple, Abolish Magic. Level one does 200 dmg, lvl 2 does 300 and lvl 3 does 500. but in game, on lvl one it still says 200 dmg, due to the fact that I dont know how to make abilitys gain lvls with triggers....I cant tell u if it works for lvl 2 or 3. but here is the code I use in the tooltip for Abolish Magic. <Aadm,DataB1> for lvl 1 tooltip, <Aadm,DataB2> for lvl 2 tooltip, and for lvl 3 tooltip<Aadm,DataB3> I use the original code from Abolish and changed it to how it should be for each lvl, i.e the numbers 2 and 3 for lvls 2 and 3. Seems like it should work, but it doesn't . |
| 07-15-2004, 03:38 PM | #2 | |
Quote:
Did you create a new spell off abolish magic or edit the existing one? If you did create a new one the Aadm should have changed to a new code. Goto View>Display Values as Raw Data and you should see a code like A001 and replace Aadm with that. |
| 07-15-2004, 03:41 PM | #3 |
I did not create a new one, just changed it but I'll try that anyway |
| 07-17-2004, 03:17 AM | #4 |
bumping cuz I want an answer, plz |
| 07-18-2004, 05:46 PM | #5 |
lil help? any1?? vex?? somone?? |
