one more thing while I'm at it. I created a trigger that won't let a user carry two of the same items. Here's what I did:
Code:
No 2 Items
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has (Item being manipulated)) Equal to True
Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
All this does is make me drop any items I pick up. Any ideas?