HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Stay Burrowed, damn Arachnathid!

07-16-2004, 12:51 AM#1
Scyze
I'm telling this arachnathid to burrow, but he constantly unburrows immediately. How do I fix it?
07-16-2004, 12:53 AM#2
paulH
is he housetrained :> maybe it is a bug. get the latest patch
07-16-2004, 12:56 AM#3
Scyze
Quote:
Originally Posted by paulH
is he housetrained :> maybe it is a bug. get the latest patch

I have the latest patch. I know it has something to do with AI. Some better help, please?
07-16-2004, 09:52 AM#4
Anitarf
Is it a neutral hostile unit? Those have a tendancy to do bad stuff like only moving a small distance and then returning to their previous position when given a move order. Maybe the bug is here.

If the arachnid is player controlled, and that player is a computer, then you might want to disable any AI's the computer has.

If it's a human player controlled unit, then I have no idea what could be wrong.
07-16-2004, 10:02 AM#5
Pheonix-IV
it'll be because the arachnathid is Neut hostile or Computer Controlled, the AI is putting it so that its in what it belives is the most effective position.
07-16-2004, 11:50 AM#6
BuRnInSpartan
Quote:
Originally Posted by Pheonix-IV
it'll be because the arachnathid is Neut hostile or Computer Controlled, the AI is putting it so that its in what it belives is the most effective position.

_________________________________________________________________


The only thing about what i disagree with is he said (my) so that means That the unit probably was givin an order like to move or attack... idk i don't use the undead but i hope that helps
07-16-2004, 05:09 PM#7
Scyze
Yes, it's a computer. But how can I disable the AI? I can't find a trigger that will disable that... well, until I get a reply, I'll just have to change it to another player while he burrows.
07-16-2004, 05:20 PM#8
duckduck
If the unit attacks/moves/cast spells while underground, the anarchid will unburrow (still be burrowed and invisible to enemies) and do whatever. Make a custom unit of the anarchid, remove the attack, movement, and any spells that it should have except burrow. That way all you can do underground is unburrow.
07-17-2004, 12:22 AM#9
Pheonix-IV
Blizzard did their burrowing stuff by hiding the burrowed units untill a unit came near them, then unhiding them, playing the unburrow animation. The burrowed units often didnt actually have a working burrow.
07-17-2004, 08:48 PM#10
Vexorian
pause the unit after burrowing and unpause before unburrowing it?
03-19-2005, 12:18 PM#11
Guest
Quote:
Originally Posted by Lord Vexorian
pause the unit after burrowing and unpause before unburrowing it?

Omg, after spending two days with the same problem this finally worked. But, I was told pausing units causes memory leaks? So what should I do? How do I tell the AI to leave the unit alone until something comes near it? The computer AI constantly unburrows the unit unless I use pause/unpause.

Please help!
03-19-2005, 12:42 PM#12
Guest
Quote:
Originally Posted by Scyze
Yes, it's a computer. But how can I disable the AI? I can't find a trigger that will disable that... well, until I get a reply, I'll just have to change it to another player while he burrows.

I know you might not like this suggestion, but it sounds the easiest to me.

After it burrows you could use a trigger like the following (dont worry its real easy)
Event-
(Unit enters region) - Generic Unit enters entire map
Condition-
(Unit-Type Comparison) - Unit-type of Triggering Unit equal to (Arachnid Burrowed Form)
Action-
(Unit-Pause/Unpause) - Pause Triggering Unit

This should keep the unit from unburrowing, but check the ability. Make sure it doesnt have a duration or anything. This will also keep the unit from moving while burrowed, and from doing pretty much anything.
03-19-2005, 12:47 PM#13
Vexorian
Well, whoever told you about pausing causing leaks, he was wrong.
03-19-2005, 01:05 PM#14
Guest
Quote:
Originally Posted by Lord Vexorian
Well, whoever told you about pausing causing leaks, he was wrong.

Do you have any idea how I can modify the AI to leave the unit burrowed until a player controlled unit walks by it without using puase/unpause? =)
03-19-2005, 05:00 PM#15
Elven Ronin
Just tell the AI to ignore unit guard posistions(trigger). This keeps it from using most of its units. I think heroes and workers are exceptions to that, though.