| 07-16-2004, 01:52 PM | #1 |
hi, i'm trying to apply this freezing effect (unit turns blue, movement and attack rate is slowed) to all units in a unit group... is there a simple way to do this? is there any way at all? |
| 07-16-2004, 06:28 PM | #2 | |
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The simple trigger editor is capable of 90% of what i see jass masters doing, other than ai scripting. Why do so many people post in this forum for trigger problems. (yes i suck with jass, but i try to keep my annoyances to the experts at minimal :p) No cooldown, no damage, no aoe frostnova with the duration you want. Pick all units in unit group, order caster/spellhelp unit to cast nova on all such units. |
| 07-16-2004, 07:01 PM | #3 |
oh comon u can do it in a simple trigger... |
| 07-17-2004, 02:45 AM | #4 |
Spawn a dummy unit with frost arrows/frost nova spell for each target unit in the target uit group and order it to frost nova/frost arrow the unit. |
| 07-17-2004, 08:31 AM | #5 | |
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it was the first thing i came up with..... but...... it just wont work correctly i made it very simple for testing: hero casts ability -> pick every unit in playable map area and order dummy unit to cast edited frost nova on picked unit edited frost nova has 0 cooldown, 0 mana cost and 0 dmg result is that just a few units are affected, depending on the position of the caster(???) its very strange.. i guess i'm doing something wrong but i cant really see what. i've done a few trigger so far and always got everything to work the way i want i tried to add a Wait 0.1 sec trigger to the actions of the pick every unit enum (yes i'm working with the trigger editor right now..) to see if it has any effect... its the same for the units but a display text message call after the wait trigger is ignored and wont show its just...... strange i know its hard to tell what i'm doing wrong or whats principally right but doesnt work that way with wc3 just by this description.... but maybe its a general issue someone recognizes here and can help otherwise i have to further test things and keep creating strange trigger which hopefully do what i want ;P |
| 07-17-2004, 08:40 AM | #6 | |
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ok didnt read correctly... is it important to create a caster for EACH unit which shall be frosted? even if the casted spell has 0 cooldown? if this works it wont explain the behaviour of my triggers but... it would work ;P |
| 07-17-2004, 06:53 PM | #7 |
Didn't you forgot to put the edit frost nova cast range to 99999 or another high number, also, set the art stats of the dummy unit refering to spels to 0(cast delay and backswing i think, just can't remenber now). |
| 07-17-2004, 07:04 PM | #8 |
Please note that you set some of the freeze effects in Gameplay constants not the ability editor (animation slow, delay). |
| 07-17-2004, 11:25 PM | #9 | |
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_________________________________________________________________ ? id think that the Gameplay constants does that type of thing o_O |
