| 07-16-2004, 06:28 PM | #1 |
Ok, after i made my model, a WWI german soldier, i applied the texture, previewed it in WC3 preview(everything was right) then i exported the model as "soldier" with the skin "geram_fullreal" i imported it into wc3 world editor, and all i got was the shadow. I think it is something to do with the skin path, as it was fine in the preview. If anyone can help me I'd appreciate it. |
| 07-17-2004, 03:01 AM | #2 |
what i always do is make a separate folder and export it there, so that all the neccicary files can be located easily |
| 07-17-2004, 08:56 AM | #3 |
When you export something it always gets no skin path. So unless you have MDL edited the skin path, it shouldn't be any. So remove the wc3imported\ or whatever bla bla bla it uses to be in the beginning when you import. |
| 07-17-2004, 10:08 AM | #4 |
you dont have to import it yet to test the model in WE though, just move all the skins/models to the main directory and WE will recognise them immediately |
| 07-17-2004, 08:54 PM | #5 |
So, Cookie, after I put the skins in the wc3 directory, how do I import them into a map? |
