| 07-17-2004, 01:05 PM | #1 |
Question about skinning + Modals to make a skin a modal is all you need is a .mdx ? or am i wrong? if no then i need help understanding the use more then 1 skin per modal |
| 07-17-2004, 01:24 PM | #2 |
a skin and a model are two totally different things... the skin uses the .blp format and the model uses the .mdx format. about the double skin per model, i think there was a tut in the tuts section |
| 07-17-2004, 09:13 PM | #3 |
yea but it makse no sense =/.. and i though you where on vocation till july 22 =P |
| 07-17-2004, 11:31 PM | #4 | |
A model contains the geometry and animation of the unit. It makes up the shape. A skin/texture is like a wrapper. It goes on the outside and gives coloring. Quote:
If you want to have the same model with two different skins in your map, then you can probably just look in the tutorials section for a tutorial. |
| 07-17-2004, 11:44 PM | #5 |
Nice explanation with the picture Oiker ;) . Models are made/edited using a modeling program (such as OpenFX, 3DS Max, etc.) Skins are made/edited with a standard image editing program (Paint, Photoshop, PSP, etc.) I highly suggest editing skins and models way before you start making skins and models, since making skins and models requires much more patience, knowledge, and method, since you start from scratch. For example, I have made two models and two skins for a game I am making for a mapmaking group, but I can't figure out how to import them into War3 World Edit and make them appear. Modeling is also much more difficult than skinning. GL. HF. |
| 07-20-2004, 12:13 AM | #6 |
thank you both for that clearing up.. im skin/modael stupid =P it is a pain to get them to show up for skins you ahve to put them in the proper folder of the unit you are going to skin over aka for my thief skin its mev units/creeps/melf(sp)/melf.blp and when i go in map editor its changed instantly As for modals you go to import import both the .mdx and the .blp now right click the .blp custom path and type in the folder .blp is in.. for example C:/warcraft3/addons/Axe.mdx C:/warcraft3/addons/texture/axe.blp you will change the custom path to texture/axe.blp to my knowledge and problems i been having IT MUST be in its extra folder of same area as the .mdx. I hope that wierd way to explain it works.. |
