| 07-17-2004, 08:35 PM | #1 |
I dunno if this is in the right forum, but its a trigger problem so I think that it should go in here. Well... whenever I use the Advanced - Multiplayer - Save/load hero functions and I test my map... It will say trigger "save" disabled.... Line 214 expected a function name. Is there something wrong with my triggers? Or maybe it will disable it everytime you test your map and only work in a real game? A little help would be appreciated. BTW. Here is the trigger I am currently using to save / load a hero. Player chat message : -save Advanced - Multiplayer - Save 'Hero(player number of triggering player)' Player chat message: <empty string> Advanced - Multiplayer - Load 'Hero(player number of triggering player)' at random point in playable map area. Thanks. |
| 07-17-2004, 08:42 PM | #2 |
Sounds like something messed up when it converted GUI to JASS. I would say its a mistake of the writers of the editor. Perhaps there is a way around it but I dont know. |
| 07-17-2004, 08:45 PM | #3 |
You have to use the weu enhancer to install the advanced triggers to your map, man, weu has a documentation file ! |
| 07-17-2004, 09:04 PM | #4 |
Heh, thanks... Sry, I didnt read the documentations file.... I thought that the triggers would show up if they were installed. Heh, another problem. When I enabled my units stats to be edited ingame (set stat to entered chat string) and saved the hero... It always looked like this bXmXXb-XmXXn or something like that. There were just X's where the units inventory and stats should have been saved. When I just tried to load what showed up, it didn't do anything, but before I set what it would save it worked. Help would be appreciated. |
