| 07-18-2004, 09:34 AM | #1 |
I need my hero to change into a more powerful form for a limited time when a spell is casted. I cannot base it off metamophorsis. Any helps? |
| 07-18-2004, 09:38 AM | #2 |
Maybe base it off Avatar? Or if you need appearance to change as well, maybe Bear Form or Storm Earth and Fire? |
| 07-18-2004, 11:31 AM | #3 |
I take it the problem is the art of the unit. If you want you could easily make this with Trigger Spells. Here's an example. Event - Unit starts the effect of an Ability Condition - Ability being cast equal to (Some dummy ability, say metamorphosis) Action - (here you can just make a bunch of fancy cinematics For example) Create a special effect at position of casting unit using (thunderclap) (you need this tho) Replace casting unit with (whatever unit you want) with new units max life and mana. |
| 07-18-2004, 05:37 PM | #4 |
Bear Form and S,E,F are good ideas, but unfortuantely I can't use them as well. Reason being, there are other aspects of the spell that I need to tweak. For example, I might want to make the spell give a buff to my hero as well. Sure, I can use metamorphosis and simulate the buff, that can potentially turn out to be just as difficult. In short, I need to simulate Metamorphosis entirely with triggers. I've tried the replace unit function before starting this thread, and it works partially, in the sense that it makes the change for my hero. But it also screws up the other triggers for my hero, like special effects and stuff, so no, I can't use the replace unit function. I'm thinking that there must be some function which allows me to store my current hero in the game's memory, and then call it again when the timer for metamorphosis runs out. Simply replacing it with another unit has its flaws. |
| 07-18-2004, 06:54 PM | #5 |
one trick you could do is the hide and switch one. So like the hero that you have, you hide him instead of just replacing him, and move another hero to they same position and unhide the other hero. The Problem with this is the XP distribution but theres functions for that too. |
| 07-19-2004, 05:39 AM | #6 |
just change the alternate form of the metamorphasis ![]() |
| 07-19-2004, 05:44 AM | #7 | |
Quote:
You do know that you can make an ability use several buffs right? You can also use metamorphosis as the base, and add a trigger for when it is cast, to add a buff to the hero. I don't see exactly what you're trying to do, so its hard for me to understand what you need accomplished. |
| 07-19-2004, 05:57 AM | #8 |
no no no keep it simpal change the unit of the alternate form it's that easy :D |
| 07-19-2004, 07:05 AM | #9 | |
Quote:
Once again, he is not trying to make it change into a different unit that metamorphosis changes into, he is trying to add other effects to the spell as well. So this will not work. Don't post the same idea twice. |
| 07-19-2004, 08:47 AM | #10 |
Yeap, I am trying to add other effects for metamorphosis, basically. For example, if I want the spell to morph my hero, but also give a damage bonus to him and units around him, I can base the spell on Roar, and then simulate meta through triggers. Or, if I want something more complex, like making the spell a locust swarm+metamorphosis kind of spell, I can base the spell on locust swarm, and then trigger meta. In other words, I have not finalize what the effects will be, which is why I want to reserve the base spell for the other effects that I want and need to simulate metamorphosis with triggers. So, is there anyway to simulate metamorphosis through triggers? I tried using replace unit, but like I said, it screwed up other triggers for the hero. |
| 07-19-2004, 05:23 PM | #11 |
I believe it will be much easier to simulate any other spell rather than simulating the metamorphosis. |
