HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Questions about Implimenting Armor/Weapon Upgrades

11-07-2002, 08:12 AM#1
Guest
Okay I have a few questions about properly implimenting armor upgrades. I am doing a remake of Marine Ranchers and as most of you already know this is a madness map that puts eight players against each other for total domination. My map has several different unit types which span all four races. I would like to know how to impliment an armor upgrade and a weapons upgrade. I want the main building (in this case a castle) to have one icon for armor and one for weapons and each icon to be an ALL UNITS EFFECTED upgrade. Here are my questions:

1) Will assigning the same specific type of armor upgrade and weapon upgrade to each unit actually upgrade each unit accordingly? Example: Black Powder is the weapon upgrade for each unit.

2) If I did use Blackpowder as the weapon upgrade would it sipmly add a couple points to each units attack damage value or would it only affect those units with guns?

3) Once implimented how do I see if the upgrade has actually worked once researched? Will the units have a + 2, for example, next to their attack or armor point value?

4) How would I actually create the triggers needed to make this happen? If I click on the armor/weapon icon and doing so starts the research, do I even need any triggers or anything else to make this work?
11-07-2002, 10:36 PM#2
Guest
Quote:
Originally posted by Dark JoJo

1) Will assigning the same specific type of armor upgrade and weapon upgrade to each unit actually upgrade each unit accordingly? Example: Black Powder is the weapon upgrade for each unit.


Yes, be sure that every unit that would benefit this upgrade has this in their fields.

Quote:
Originally posted by Dark JoJo

2) If I did use Blackpowder as the weapon upgrade would it sipmly add a couple points to each units attack damage value or would it only affect those units with guns?


affect those who have this upgrade

Quote:
Originally posted by Dark JoJo

3) Once implimented how do I see if the upgrade has actually worked once researched? Will the units have a + 2, for example, next to their attack or armor point value?


no, you have to check if they raised or not, because they are taken fact immediately after research is done. its like having 11-13 dsamage first then after upgrade its 14-20

Quote:
Originally posted by Dark JoJo

4) How would I actually create the triggers needed to make this happen? If I click on the armor/weapon icon and doing so starts the research, do I even need any triggers or anything else to make this work?


no, just let uprade do his work. If its completed, all the units benefitting the upgrade gets boost in either attack or armor
11-08-2002, 01:49 AM#3
Guest
Outstanding! I got it to work. Thank you very very much. I have another question. What file do I need to edit the requirements for each upgrade? Example: gold cost, lumber cost, buildings required to have upgrade. I know I can edit a file and then import it into the map. My second question is. How do I import that file into the map? Thanks again!
11-09-2002, 12:53 AM#4
Guest
Are you sure you got it to work for all races? As of yet, I can't get upgrades to do anything for units of other races from the one chosen in upgradedata...
11-09-2002, 08:18 AM#5
Guest
Hrm.. well its an Orc upgrade and it works on human units soo...