| 07-19-2004, 03:04 AM | #1 |
Hey, I need some help with a spell im trying to make. How can I make a spell for my ranger that increases number of projectiles launched? There is a multishot spell i saw but it is a spell, not automatic. Please help. :( |
| 07-19-2004, 03:14 AM | #2 |
hmmm.... i think its actually an autocast ability... increases projectiles to 2..... its in the P.T.O hero off the ENFOS team survival map on some versions.. a spell that alunces more projectiles at more units..... you could allways make a very fancy version by making an atocast cluster rockets...... though that might not be the smoothest spell ever... ummmmmmmm.... hmm ive never ade this before so i really dont know..... nope..... nothin comin to mind....... well... srry.. ill post agin if i think of a way... |
| 07-19-2004, 04:21 AM | #3 |
You have to use a modified version of the barrage ability, I think. I have never tried it myself, but I believe thats the way to go. |
| 07-19-2004, 01:11 PM | #4 |
All the multi-shot abilities already in the game do exactly, dick. Max number of targets is governed by a field in the unit editor. The only way to actually increase this is with an upgrade. Other ways you can simulate the effect is to use fan of knives or spawn dummy units each time the unit attacks. |
| 07-19-2004, 02:59 PM | #5 |
IM actually doing multishot differently. Basically, i run a triger that checks the level o fthe multi-shot and then spawns X dummy archers next to the user. I didnt want to make it autocast because then if you give it a mana cost, that will severly degrade the power of multishot so i decided to make the ability passive. ~HarshaTeja~ |
| 07-19-2004, 04:58 PM | #6 |
i used a multishot arrow abilitity using the barrage spell, it looks goo if u dont use projectile homing |
| 07-19-2004, 05:17 PM | #7 |
How did they do it like on Tides of Blood or Enfos? |
| 07-19-2004, 11:44 PM | #8 |
They did that with upgrades. Just apply the moonglaive upgrade to the player (make sure the hero uses the upgrade too) |
| 07-20-2004, 04:14 PM | #9 | |
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| 07-20-2004, 11:51 PM | #10 |
Well, just make the hero have the "Missile" attack type, not "Missile (Bounce" and remember to set an AoE distance (that controls the range of the 'extra' arrows). |
| 07-21-2004, 04:19 AM | #11 |
I made an ability using Barrage, making it a hero skill, and changing the targets it can hit to allow Ground + Air. Then I could just change anything I wanted for each skill level ^.^. For some reason the actual # that I listed for the damage didn't work, but instead it based itself off the Hero's attack at that time, which actually served my purpose better. Remember, if you want it to look like he's shooting arrows and not "Barrages" then you gotta change that art as well. |
