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Trigger help and importing

07-20-2004, 03:03 AM#1
Grifter821
How can i import a weapon and place it on sum1s hand or chest... i was able to place items that are not imported "overhead" in the speacil effects trigger but i couldnt get the import items to work.. and how can i place an item on their hand or back i dun see a obtion 4 that... help plz!!!!
07-20-2004, 03:14 AM#2
Rafael Br
Use attachment part of the item, or add to the item an orb abillity, were it reads attachment points, put these strings:hand(for the arm, left hand or right hand to specify wich),chest(for the body), origin(on the feet), there is also weapon, wich is used for orbs, but I never used this one.
07-20-2004, 05:34 AM#3
Grifter821
ok i got that fixed... the problem now is that they cary the wpn with whatever they they had in their hand b4.. silly me.. i was hopin the new wpn would replace the old 1... how can i fix?
07-20-2004, 02:44 PM#4
Rafael Br
You mean replacing the weapon?You could do a trigger to stop the hero when he is trying to pick another weapon, like this:
Event-Unit - A unit Is issued an order targeting an object
Condition- (Item-class of (Target item of issued order)) Equal to Permanent
(Item-class of (Item carried by (Ordered unit) in slot 1)) Equal to Permanent(do this until the 6th slot)
Action-Unit - Order (Ordered unit) to Stop
Game - Display to (All players) the text: You alredy have a weapon

I used the permanent item class, but you can use anyone, just make sure that all weapons belong to it.
07-20-2004, 03:57 PM#5
Grifter821
ok thx. but is there ne way that i can get the model to be wpnless without making the model myself? the thing is i want my hero (lets call him bob) to run around w/out a wpn in his hand and 4 him to show a wpn when he picks one up... different wpns will have different looks this thing is i cant get bob to drop his origianl wpn. for exampls.. lets say bob was a peon. when i put a wpn in his left hand... he still has his pick.. is there a way to get rid of that!?!? :\
07-20-2004, 09:01 PM#6
Rafael Br
No... you will have to edit a model.
07-20-2004, 11:57 PM#7
th15
Not exactly, you can do the same effect by editing just the skin. There's plenty of tutorials/threads about alpha-ing out weapons in the skin forum.