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MMORPG For WC3FT

07-20-2004, 03:42 AM#1
Void-Renegade
From The Desk of Voidless Realms Productionsâ„¢ Comes A Concept For...

The Massively Multiplayer Online Role Playing Game...


For Warcraft III - Frozen Throne...


Hello Everyone, This is The Notorious Void Renegade.

If you don't know who the hell I am, that is fine, since I am Void. :8

But nevertheless, here at Voidless Realsm Productionsâ„¢ have made a new concept for a MMORPG playable on Battle.net.

Please Visit:
http://www.wc3campaigns.com/showthre...030#post575030
For More Details.
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Thank You Very Much,
Void Renegade
07-20-2004, 06:12 AM#2
Madcat
Hahahahaha... *cough cough* ha, you expect to fit all of that in there? And just how? The heroes are only able to hold 3 stats and cannot be modified to hold any more. As for the item menu, I bet it could be done but I'm not 100% sure. And for the mocking laugh, I just felt like it so screw off. Good luck with it anyhow
07-20-2004, 06:44 AM#3
Void-Renegade
Quote:
Originally Posted by Madcat
Hahahahaha... *cough cough* ha, you expect to fit all of that in there? And just how? The heroes are only able to hold 3 stats and cannot be modified to hold any more. As for the item menu, I bet it could be done but I'm not 100% sure. And for the mocking laugh, I just felt like it so screw off. Good luck with it anyhow

Tell Me Something Madcat, Have You Ever Played The Special Edition of Dakan's Original Hero Quest Part I ? If So... You Will See That His Heroes Had 6 Stats. But Since Your Being An Idiot, I'm Not Bothering To Add Anything More To This Message.
07-20-2004, 10:43 AM#4
Balthamos
Ok well actually Madcat it's possible to create more than the 3 stats built into the warcraft by use of triggers.

Alright my first piece of advice to you Void. Sit down and think if you really have the patience, dedication and above all the free time to make what you want to make. I suggest you cut back on quite a few features and plan everything out properly before rushing in. By planning I mean deciding on how to manage the item types etc and how you want to set things up to make it easier for you to program it further down the track.

I'm not saying this can't be done, but seriously if you're not really experienced then you need to think about getting a proper team together. Like someone to terrain, someone to trigger, someone to build up the object editor.

Madcat is right on one thing though, many have tried before you and many have failed but it's best to decide now whether you really want to try or not and just save yourself the trouble.
Best of luck to you if you choose to proceed. Call on me if you're ever in trouble and call upon any of us here.