| 07-20-2004, 04:32 PM | #1 |
Description: An AoS stylized game in which you must complete three objectives to win the game. The first is to eliminate the shield generator.(A.K.A Castle) Next, you must capture the CPU that is dropped from it. When carrying the CPU, you become unarmed.(Reason in the storyline) Finally, you must recon the CPU back to your general. An optional quest has been included in the game which is as follows: Kill the guards and capture the four resource stations. For each guard you kill, you recieve 50 gold. Resource stations provide extra units to your army for as long as your side control them. Also included is randomly placed Space Pirates who start as neutral but when they are angered(take damage ir targetted by a spell) they start attacking you. In this game, I have spent quite a while creating an enviroment system. Its still a little bit lame but heres whats been included int he enviroment so far: While fighting in plain space, you are slowed drastically, when fighting on a satilite in space, you are ridded of the bad space aura. While fighting in your own ship, you have an increased attack speed. While fighting in your opponents base, you have a decreased attack speed. The main strategy in this game is to save enough gold to buy a robot to fight in. You may onyl have one robot and a robot cannot battle unless a hero resides in it. Once a hero resides in it, the stats of the hero are transferred to the robot, only edditted on the attribute designated for that robot. The game has included a sound system similar to that of Dota Allstars with some extra sounds such as HatTrick( occurs when you kill a hero with less than 20% hp.) This game also includes a save and load system to save your points. You recieve a point for each win you derive and for each 15 kills you get. Points can be used as a way to track each players record and a "special effect" shop has been(or will be) included where you can use all your points to "buy" some special effects. Buying special effects does not reduce your cuttent amount of points but instead, creates a actual virtual money which is used to buy them. The map itself is no longer the usual corner to corner map but actually is fought from top to bottom. Both bases resemble that of the front of a ship. The game also has custom terrain. Some special features in this game are Nukes and Emergency Siren. To trigger a nuke, you must a nucleur bomb and then give it to the nucluer launcher. Then a timer starts from 10 and counts down to zero where a nuke dealing damage to all units is launched onto its designated area. The emergency siren occures when you select the option. A siren is let lose calling up on some o fthe greatest fighters of the world to help you. This can only be used twice and the fighters last but only 240 seconds. They do not enter space but instead only guard your Shield Generator. StoryLine: Two ships (unnamed so far) are in conflict in space and are fighting(for a reason unknown to me so far). The ships main lasers are unable to fire against each other because each ship has a delfector shield. So, you must destroy the shield generator, take the CpU so it isnt rebuilt, and return it to the captain where an end cinametic is triggered and the enemy ship is blown up. Development: For progress on this game, view my Signiture. This game should be completeed by my Birthday, August 14th. If you would like to help me in this project, look in my Sig for contant information. This game uses Killst4r' s killer models and credit has been given in game accordingly. I will put up Screenshots once I get onto world Editor. Battle.Net Username: Shivan-Dragon, Shivan-Dragon-2, and BlindingAngel |
| 07-21-2004, 05:06 AM | #2 |
Sounds nice, however Enviroment is quite unbalanced sometimes. Perhaps random generated disasters? |
