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EVENT: Unit uses an item

07-21-2004, 01:42 AM#1
sgtteflon
With the "A Unit uses an item" event, how do i get the target of the item ability?

EDIT: To be clear, I've tried "Targeted unit," "Target unit of ability being cast," and "Target unit of issued order."
07-21-2004, 02:04 AM#2
VileVII
Quote:
Originally Posted by sgtteflon
With the "A Unit uses an item" event, how do i get the target of the item ability?

EDIT: To be clear, I've tried "Targeted unit," "Target unit of ability being cast," and "Target unit of issued order."


Maybe I could help you, but I don't know what you mean by the "Target of the item abiliity", do you mean like "Unit A use a item on Unit B", and you want to "Unit B to be affected by *something*?"
07-21-2004, 02:15 AM#3
sgtteflon
Quote:
Originally Posted by VileVII
Maybe I could help you, but I don't know what you mean by the "Target of the item abiliity", do you mean like "Unit A use a item on Unit B", and you want to "Unit B to be affected by *something*?"

You got it. For example, say you had a Healing Salve. I want a trigger function that pulls the target of the healing salve on its use, not the user. If the Orc Farseer uses a healing salve on the bloodied grunt, I want to return the bloodied grunt, not the Farseer. :
07-21-2004, 02:20 AM#4
th15
There's no event response for the target of an item ability.

HOWEVER, using an item ability still triggers off the "Unit ... casting a spell" events. So what you can do is build your trigger using the "Unit starts the effect of a spell" event.
07-21-2004, 02:38 AM#5
sgtteflon
Quote:
Originally Posted by th15
There's no event response for the target of an item ability.

HOWEVER, using an item ability still triggers off the "Unit ... casting a spell" events. So what you can do is build your trigger using the "Unit starts the effect of a spell" event.

Perfect, thanks!
07-21-2004, 02:47 AM#6
VileVII
Quote:
Originally Posted by th15
There's no event response for the target of an item ability.

HOWEVER, using an item ability still triggers off the "Unit ... casting a spell" events. So what you can do is build your trigger using the "Unit starts the effect of a spell" event.



That's what I thought at fiirst... but its good to know ;)