| 07-21-2004, 02:09 AM | #1 |
I got this trigger here, imitating lightswitches. All worked fine in 1.14, but it's been broken since 1.15. 1.16 didn't help either. What's wrong here? Code:
Lightswitches Events Destructible - Light Switch 0064 <gen> dies Destructible - Light Switch 0070 <gen> dies Destructible - Light Switch 0102 <gen> dies Destructible - Light Switch 0103 <gen> dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Killing unit) is A Hero) Equal to True Then - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Lights Equal to True Then - Actions Set Lights = False Game - Set the time of day to 24.00 Sound - Use the Cityscape nighttime ambient theme Else - Actions Set Lights = True Game - Set the time of day to 12.00 Sound - Use the Cityscape daytime ambient theme Else - Actions Do nothing Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation |
| 07-21-2004, 02:14 AM | #2 |
I'm not sure, but I've noticed that sometimes If\Than\Elses within If\Than\Elses will cause problems. Also, depending on the map, day and night might be set at different times then those. You can check in the Advanced Options, I belive, to see if it is so. |
| 07-21-2004, 02:37 AM | #3 |
But... it worked fine in 1.14. And if that's true that nested conditionals suddenly cause troubles... then halleluja. Teh shitz0rz. |
| 07-21-2004, 03:41 AM | #4 |
What doesnt work, does the trigger not fire, does the time of day not change? Is you if statement comming up false when it should be true? You need to let us know a little bit about whats not working |
