| 07-21-2004, 07:47 PM | #1 |
Greetings, I have problem with my monster respawn system,it seems the units by player brown aint reviving,hope you can help. Code:
Monster Respawning
Events
Unit - A unit owned by Player 12 (Brown) Dies
Conditions
Actions
If ((Random integer number between 1 and 4) Equal to 3) then do (Item - Create (Random level (Random integer number between 0 and 4) item-type) at (Position of (Dying unit))) else do (Do nothing)
Set LastCreatedItem = (Last created item)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to False
Then - Actions
Wait 200.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing (270.0) degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 300.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing (270.0) degrees
Else - Actions
Do nothing |
| 07-21-2004, 08:33 PM | #2 |
Does it create the item and are the Heroes, the units, or both not respawning? |
| 07-23-2004, 12:37 AM | #3 |
if you read the trigger closely you see both heros and units respawn,and that *lastcreateditem* is random item that will loot from unit. |
| 07-23-2004, 10:02 AM | #4 |
Okay, take off the hero part at the very end, this part. Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 300.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing (270.0) degrees
Else - Actions
Do nothingTake that part out, make another trigger that is like this. Code:
Events
Unit - A unit owned by Player 12 (Brown) Dies
Conditions
Actions
If ((Random integer number between 1 and 4) Equal to 3) then do (Item - Create (Random level (Random integer number between 0 and 4) item-type) at (Position of (Dying unit))) else do (Do nothing)
Set LastCreatedItem = (Last created item)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 200.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing (270.0) degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)So essentually your cutting off the last part, and making a new trigger which is for heroes only. The first one is for none heroes. Hope that helped. ^_^ |
| 07-23-2004, 12:24 PM | #5 |
The problem with this trigger is that after 200 seconds the units have decayed and don't exist. So when you test for poition and unit type there isn't any unit. One way to solve this is increasing the decay time in the gameplay constants. Another thing you could do is to use local variables. Azhag, there's no reason for splitting this trigger up in two parts. |
