HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Aura Creation

07-21-2004, 07:55 PM#1
Invisible_Wall
Made the aura, animated it. But it fails to show up in game..
What should the animation names be?
How many animations should there be?
What is an average size (max units, or size units in max) that it should be?

I usually make units and items, so the auras are new to me....
I searched for help on this but couldn't find anything...
07-21-2004, 08:08 PM#2
Oinkerwinkle
Auras have stand and sometimes death. Stand seems to be the only animation really required. As far as size, try 80 or so across (just a rough guess).
07-21-2004, 08:08 PM#3
lacrossetitans
Quote:
Originally Posted by Invisible_Wall
Made the aura, animated it. But it fails to show up in game..
What should the animation names be?
How many animations should there be?
What is an average size (max units, or size units in max) that it should be?

I usually make units and items, so the auras are new to me....
I searched for help on this but couldn't find anything...


Well if it's an aura you should only have birth, stand and maybe death.
07-21-2004, 08:10 PM#4
Oinkerwinkle
Quote:
Originally Posted by lacrossetitans
Well if it's an aura you should only have birth, stand and maybe death.

Looking through the MPQ at aura MDXs, I don't see any with birth. What are you basing that on?
07-21-2004, 08:36 PM#5
lacrossetitans
Quote:
Originally Posted by Oinkerwinkle
Looking through the MPQ at aura MDXs, I don't see any with birth. What are you basing that on?

I was just guessing I mean the aura has to start from somewhere I guess it just becomes visible.
07-21-2004, 08:41 PM#6
Invisible_Wall
I have stand at about 500 frames...
That is for timing purposes.
It is about 40x40...

I took the general look of TrueShot aura and made my own. Although I don't have ANY good importers, so I make all my models based off of what I can remember of the original, and then edit what my rendition is...
07-22-2004, 06:50 AM#7
MantisScreamer
Can you show a ss of the aura out of game?
07-22-2004, 11:29 AM#8
RightField
I know this problems seeing as I had it myself. It's not a problem with the model but a problem with how you write it into the abilitydata. For ability effects it DOES matter if you write the whole line. So write the full path INCLUDING the .mdl at the end and try again.
07-22-2004, 07:57 PM#9
Invisible_Wall
Since it is an imported file, and I remove the "warcraft3imported" at the start, should it not just be: "aimaura.mdx"?
I tried the .mdl with no luck either.