| 07-22-2004, 03:17 AM | #1 |
If i was to create a multiplayer map using the FPS mod, would every player in the game need to have the mod in order for it to work? is there any way to import the files into the map? |
| 07-22-2004, 03:25 AM | #2 |
"Running the fps control program over lan or bnet causes a disconnect because it's an outside program acessing internal memory. It's a cheat prevention meathod. The only way to get fps multiplayer is to create your own server client that works through the fps control program and relays information back and forth that then gets injected into the war3 map and handled properly by triggers." Guess not for now |
| 07-22-2004, 07:00 AM | #3 |
We are currently working on creating a multiplayer solution for the FPS Mod. I would advise you to create a single player test map before attempting anything more complicated. |
| 07-22-2004, 10:52 AM | #4 |
But is there already an inbuilt function inside the control program that was unused but could still send and receive information as well as determine which player the person was playing? |
| 07-22-2004, 04:55 PM | #5 |
Yah, but this is something completely new that we're trying so that you use Battle.net to go multiplayer. The new program would also do the memory hook for you automatically. |
