| 07-23-2004, 02:26 AM | #1 |
well, one of my units the nano-byte's special is duplicate where it creates a copy of itself every 20 seconds. Although i dont know how to do it, see i want it as a global trigger and i was able to do the first bit by "pick every unit" and such, but there is a maximum of 4 'copies' so how would i enforce that limit? Can anyone help? |
| 07-23-2004, 04:22 AM | #2 |
I'm not sure how many copies you need or when if ever you want the unit to stop but you could have a trigger with periodic event of 20 seconds and action to create unit of unit-type "nano-byte" at current location of original nano-byte, this would place a nano-byte unit right next to original nano-byte every 20 seconds. |
| 07-23-2004, 04:44 AM | #3 |
yes i can already do that, although i need to place a limit of 4 copies, and to make it that if a copy dies, another one is created in the same maner. |
| 07-23-2004, 09:56 AM | #4 |
Simple, enough. Events- Unit dies Conditions- Triggering unit = to nano-byte Actions- Create unit a location dying unit That trigger is for the copy one, now for the max of 4. Events- Unit is created Conditions- Triggering unit = to nano-byte Conditions- Player owned unit- Player has 4 nano-byte at location anywhere Actions- Disable trigger *Unit creation trigger* I'm not on the WE right now so thouse triggers might be rusty, but I'm pretty sure that will solve your problem. :D ![]() |
