| 07-23-2004, 02:53 AM | #1 |
I may not have explained the exact problem with the model I made so here goes : I added two geosets to the Ghoul unit to make a new unit. Ok, so the two Geosets follow the SPINE Bone of the Ghoul. Eveything is okay during stand, walk, attack and ready animations. When the unit is killed, the two new GeoSets just stay there and go slowly in the sky. I need to know how to make them invisible once the unit dies. How? |
| 07-23-2004, 03:16 AM | #2 | |||
Quote:
Easy step 1 copy in a piece of paper the starting and finishing interval of the decay bone and decay flesh anim example: Quote:
step 2 note the number of geoset that you want to make invisible, that means that you will go counting each geoset till you find yours, count from 0. step 3 roll down to geoset animations: Quote:
now you will add a new geoset animation, in this way: [quote] GeosetAnim { Alpha 3 { DontInterp, 25000---here you set the first interval number of decay flesh anim: 1,--set 1 here 85000here the final interval of decay flesh: 0,------now zero 159967--and finanlly here you set the intervalof decay bone: 0, } GeosetId 5,------here you set the number of geoset } [quote] now convert it back Sticky: 1 means visibility,0 means non visibility Sticky: geoset anim are functions used to dissapear corpse during an animation |
