| 07-23-2004, 11:52 AM | #1 |
I know WarCraftIII's mdx file 'KGRT' means [Rotate], like this struct T_ROTATE { long frame; float x,y,z,w; // if linetype>0 then { float inX,inY,inZ,inW; float outX,outY,outZ,outW; //} }; struct T_KGRT { long size; long numskgrt; long linetype; long globalseqId; T_ROTATE* pRotate; // T_ROTATE[numskgrt] }; but in WOW's mdx file T_ROTATE changed, maybe like this, struct T_ROTATE { long frame; BTYE Unk[8]; // if linetype>0 then { BYTE inUnk[8]; BYTE outUnk[8]; //} }; who can tell me about Unk[8]'s means? Thanx |
| 10-04-2004, 07:08 PM | #2 |
Seems to me like it's use is unknown, however, it is known that it's an 8-bit byte. (either that or an array of 8-bit bytes, I cannot tell because it depends upon who wrote this. |
| 10-20-2004, 07:13 PM | #3 |
If you really wanna know what it means, go PM the makers of one of the MDX2 -> 1 conversion programs, they'll tell you, and plus, most of the WoW-> War3 conversoin software for any WoW filetype is usually open sourced by its authors anyway, shouldn't be that hard. |
| 11-04-2004, 12:10 AM | #4 |
Urg.. it appears Blizzard completely changed the file format (in WoW... from mdx to m2)... Or is it not that different? I was making some progress (I'm an uber newbie) but I think I'm done for now :P |
| 11-04-2004, 03:01 AM | #5 |
Yeah, the new model format for wow is now MD2, not MDX |
| 11-30-2004, 05:14 PM | #6 | |
Quote:
Same shit. The head and some other stuff is different, it won't take too long to make a converter for those... |
