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About 'KGRT' in MDX2 file

07-23-2004, 11:52 AM#1
kingmark
I know WarCraftIII's mdx file 'KGRT' means [Rotate], like this

struct T_ROTATE
{
long frame;
float x,y,z,w;
// if linetype>0 then {
float inX,inY,inZ,inW;
float outX,outY,outZ,outW;
//}
};

struct T_KGRT
{
long size;
long numskgrt;
long linetype;
long globalseqId;
T_ROTATE* pRotate; // T_ROTATE[numskgrt]
};


but in WOW's mdx file T_ROTATE changed, maybe like this,

struct T_ROTATE
{
long frame;
BTYE Unk[8];
// if linetype>0 then {
BYTE inUnk[8];
BYTE outUnk[8];
//}
};

who can tell me about Unk[8]'s means?

Thanx
10-04-2004, 07:08 PM#2
DragonGeo2
Seems to me like it's use is unknown, however, it is known that it's an 8-bit byte. (either that or an array of 8-bit bytes, I cannot tell because it depends upon who wrote this.
10-20-2004, 07:13 PM#3
DragonGeo2
If you really wanna know what it means, go PM the makers of one of the MDX2 -> 1 conversion programs, they'll tell you, and plus, most of the WoW-> War3 conversoin software for any WoW filetype is usually open sourced by its authors anyway, shouldn't be that hard.
11-04-2004, 12:10 AM#4
Fuzztrek
Urg.. it appears Blizzard completely changed the file format (in WoW... from mdx to m2)... Or is it not that different? I was making some progress (I'm an uber newbie) but I think I'm done for now :P
11-04-2004, 03:01 AM#5
DragonGeo2
Yeah, the new model format for wow is now MD2, not MDX
11-30-2004, 05:14 PM#6
tufy
Quote:
Originally Posted by DragonGeo2
Yeah, the new model format for wow is now MD2, not MDX

Same shit. The head and some other stuff is different, it won't take too long to make a converter for those...