HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Waypoint problem

07-23-2004, 11:57 AM#1
HyperNox
Have anyone of you guys had a problem like this.
1 I order a barrack to train a unit then
2 after the unit is trained I order him to attackmove to a location (center of region)
3 the unit attack moves to the location
4 units gets to the the attackmove location but then all of a sudden he gets freaked out and returns to the point where he was trained and there he stays.

I have done this with triggers however I thought the problem related to the computers AI (wich is none or default currently)

anyone that knows how to solv this?!

I have tried setting the rally point to the location but the same **** happens the unit just returns to the barrack from where he was spawned and then stays there
07-23-2004, 12:19 PM#2
Anitarf
This kind of behaviour is normaly associated with neutral-hostile units (creeps). If you are having these problems with a computer controlled player, see that you have no AI scripts running in the trigger editor.
07-23-2004, 02:08 PM#3
Shimrra
Try using the action, "AI - Ignore Guard Positions". If the unit's guard position was set to his spawn point by default; then he might be returning.
07-23-2004, 11:05 PM#4
HyperNox
Ill do that thx for your help