| 07-23-2004, 11:57 AM | #1 |
Have anyone of you guys had a problem like this. 1 I order a barrack to train a unit then 2 after the unit is trained I order him to attackmove to a location (center of region) 3 the unit attack moves to the location 4 units gets to the the attackmove location but then all of a sudden he gets freaked out and returns to the point where he was trained and there he stays. I have done this with triggers however I thought the problem related to the computers AI (wich is none or default currently) anyone that knows how to solv this?! I have tried setting the rally point to the location but the same **** happens the unit just returns to the barrack from where he was spawned and then stays there |
| 07-23-2004, 12:19 PM | #2 |
This kind of behaviour is normaly associated with neutral-hostile units (creeps). If you are having these problems with a computer controlled player, see that you have no AI scripts running in the trigger editor. |
| 07-23-2004, 02:08 PM | #3 |
Try using the action, "AI - Ignore Guard Positions". If the unit's guard position was set to his spawn point by default; then he might be returning. |
| 07-23-2004, 11:05 PM | #4 |
Ill do that thx for your help |
