| 07-23-2004, 08:59 PM | #1 |
Kinda pre-disclaimer: I am aware that probably only two people will download my map in progress, and I am sure that one person (tops) will read trough my small novel here, anyway, here we go. Hi, i've been working on this for quite some time, and i don't feel i've actually done any progress over the few many months, so i thought: "Why not post the map here, and see what people think before working further on it". So that's what i'm going to do. (d'oh). I'm not really sure if this type of map has been done in Warcraft before, but anyway, i'll just explain the concept for all those who don't know what "King of the Hill" is all about: Well, the KOTH concept first became known amongst gamers, as it was used in the multiplayer part of the FPS game "Quake 1". After that splendid introduction it has been used in all sorts of games, from driving-games to RTS games. The whole indea of KOTH is to center all the action around one specific point, being "The Hill". Depending on which game this was implemented in, you could be the King of the Hill, by either just being in the "Hill Zone", or actually having to slay the "King" in charge, to become the new one. While being the King of the Hill, your points would start to increase, or your time inside the hillzone would increase, again depending on which game this was used in. It would increase untill reacing a specified amount, which would cause the player to win.When getting killed or otherwise leaving the hill zone, your points would either decrease rapidly, or just disappear (as was the case in Delta Force: Land Warrior). Now we've got that clear, i'll tell something about how i've (tried) to implement this into WC3: From the start, i've disliked Hero Arena's and such, where you only have one, or two heroes. But i've also disliked Melee games (Yeah, it's tough for me to enjoy WC3 ;) ). So instead of doing one or the other, i decided to merge the melee /base building aspect of WC3, with the "One Hero" aspect from Hero Arena's. Of course, this sounds a lot like a normal melee type of map, but implemented with the KOTH concept it'd breed the combination i wanted. In my KOTH map, you start by picking one hero (Only the original ones for a start, if you like the idea, i will implement Custom heros). And after 30 seconds you are able to transport this hero trough a gate, from your base into the arena, where the hill is. (This gate is one way only, as it says: "Once you're in, there's no way out" :P ) Then you need to slay Garithos, that arrogant prick, who has taken over the hill. You need to do this while watching out for the 4 other players' heros, and while building your base in the protected base area. After 5 minutes played you are able to transport your army out the gate, but only the hero is able to act as a King of the Hill. If your hero should die, you can revive him from the Magic stone in your base. That's about it, there's also a dialog button vote system in the start of the map, where you decide the amount of points you should gain to win. All there's left to say is: Check it Out : And hit me back with some feedback, whine, flame, critisism, whatever. PS: Some screens to get your attention, it might look ugly as hell (I didn't make the terrain :P ), but it's fun. (it's unprotected, so remember reading the "disclaimer" in the triggers if looking trough it) ![]() |
| 07-24-2004, 12:55 AM | #2 |
I guess not ^_^ |
| 07-25-2004, 05:11 PM | #3 |
A Perfect Idea! Though I must admit that damn typing you made me read through... You should be ashamed!!! o_O Haha It's kind of like footman wars! Except you build and your hero is a king of the hill. Well your pretty smart. But heres when you get dumb. NO CUSTOM HEROES, if there's one thing that going to be attracting any attention it's going to be you custom heroes and your custom skills. In this case you are going to need some serious Custom Heroes, and some Serious Custom Units. I should be expecting to see your map fully fledged with 4 different races, and over 20 Non-Race-Specific Heroes. Though the idea seems it's reached an infinite amount of cool, I see a small flaw! What if the king of the hill is just too powerful... Imbalanceness... You'd best be expecting to change it so that the lowest player on the leader board of kills has a fair advantage. In a game like this it's half about luck, if 5 of the other players target you your fucked outta luck. That's why some how the lowest player will have the chance to rise back up quicker than normal players. A king of the hill based map seems like a difficult idea for Wc3 only because Imba actually exists. If one player is the king, then that means he is probably quite powerful, unless he got rather lucky. One last thing struck me as a problem. How would you go about it if there were let's say 4 heroes in the King of The Hill Region when the King Died, you can't say it's fair to make the one who killed the King of The Hill the King, that wouldn't be fair, because even just a footman could come up and take the last slash at him. You should make it completely random. 4 Infernal Roxorz For You, Later |
| 07-25-2004, 06:02 PM | #4 |
First i'd like to thank you for the great response. And yes, you're right, it's not very attracting when there only are basic units and heroes in the map. That's why I wanted to see the response to the idea, before getting into the work of making 20 custom heroes and such. And i was thinking of the "King" problem, and I found that there's simply too many aspects when trying to make it: "Only one king of the hill, when someone kills the king of the hill, they become the king".. so instead i kinda screwed the idea, and made all 4 heroes able to gain points while in the hill zone, at the same time, maybe not the best solution, but it turned out to work quite good when i played it with some friends. The imbaness (not really a word :P) was a great problem too, but I think there's another problem with that: It's simply too hard to hold the hill the amount of time necessary to win, when 3 other players are attacking you. But how weird as it may sound, it actually worked out quite balanced when I played it. Well once again, thank you for the response to the whole concept, and sorry that my grammar sucks, i'm a foreigner ^_^ |
| 07-25-2004, 07:05 PM | #5 |
I dunno I've been pondering some ideas about the whole king thing. It's simply too hard to hold a hill while it's only one king. However maybe a possible solution like there is to everything in the world. Have it so the King regenerates Hp 2Hp+ than usual. This can simply be done by making a trigger add +2 HP to the King of the Hill (unit Variable) Then there's a matter of bonus HP, maybe 340 HP temporary HP until the king dies. This would probably squeeze in the next few seconds whiel you get whomped into the ground? Then make sure that if the King leaves the Hill by mistake another King is immediatly made, or if there's no one on the hill then it will crown the next person who comes on the hill. The 4 King Idea sounds a little off, this due to the fact that it is King of the Hill, Not Kings of the Hill. If two friends were playing together they could use the Hold Position key and stick together on the hill, while both gaining experience. Though the 4 Kings Idea may come in handy if you make a BONUS play mode. At the begining of the game you can make it so that Player 1 has a choice of the 4 Kings or the 1 King Solo. Imba is always a terrible thing do to the fact that one race should never conquer another. The races play a much bigger part then the hero. The Heros should be Balanced as well as the units, This being because the HERO it the one THAT MUST SURVIVE. If another hero has a signifigantly larger chance to survive than another, then the majority of the heroes will be abandoned. The player with the least kills should have a few extra gold income that normal These are just a few basic tips. If you need more ask, If you don't see them fitting in with your map that's alright too. Much Luck with the map, Later |
| 08-10-2004, 04:20 PM | #6 |
just so you know, there is already a KOTH map for WC3. Not that that make your idea worse - I think your sounds better :P |
