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WEEB no more

11-08-2002, 08:01 PM#1
Phil_123
Quote:
said by Scio from umsmaps.com
Cookie stopped working on WE EB, and this addon is made to REPLACE WE EB

i dled it and omfg. it's way better than WE EB.

Quote:
version history
V3.0 :: 11/3/02
This update is mostly due to BlackDick "Informing" me of my problems by releasing
his own editor that fixed what I did wrong.
- Added WE hints to almost all the new trigger add ons
- Added Event ID variable
- Added BD's Doodads changes
-Can be placed anywhere
-larger range for scaling
-can be rotated
- Added Trigger Action variable
- Added Trigger Condition variable
- Added Get Event ID parameter
- Added Region Entered param
- Added Cmpare oporators for all the new variable types
- Added the following actions
-Trigger - Create Trigger
- Fixed Add Events (now is a parameter)
- Fixed Add Action (now is a parameter)
- Fixed Add Condition (now is a parameter)
(NOTE: to use these trigger parameters, create a temporary variable that
will be used to call the parameters)

Here is an example:
Set Variable newTrigger = {Create Trigger}
Set Variable tempEvent = Trigger - Add Variable Event <Add the following variable event to {newTrigger}: {Variable} Equal To Value>
-I moved the included text files into their own folder, so u can delete the old ones.

V2.7 :: 10/25/02
- Added All AIScripts.txt file
- Minimum move speed set to 0
- Fixed Special Effect - Spell Effect At Location
- Fixed Special Effect - Spell Effect On Unit
- Added unit order variable
- Added the presets for order comparison (ALL the orders are there! :))
- Enabled Trains unit property for heroes and units (Use at your own risk)
- Enabled Sell Unit unit property for heroes and units (Use at your own risk)
- Enabled Sell Item unit property for heroes and units (Use at your own risk)
- Added Attack 1 - Point to unit editor
- Added Attack 2 - Point to unit editor
- Added Attack 1 - Backswing to unit editor
- Added Attack 2 - Backswing to unit editor
- Fixed Item Icon problem

V2.6 :: 10/20/02
- Had to revert the Unit Editor back to old max values, if anything seems wrong let me know
- Changed Player Leaves event to Player - Advanced Events, and leaves is on a pulldown menu
- Added the following actions
-Dialog - Create Dialog Button with Hotkey (GU version) [to make maps compatable]
-Player - Set Max Number Of Units by Type (Insipired by GU, and used same name for compatability)

V2.5 :: 10/19/02
- Removed most maximum values in unit editor
- Pathing textures are now strings instead of pulldown menus
- You can now use region variables and functions for things like "Unit Enters Region"
(The word "Rectangle" now appears where "Region" was in these cases)
- Added the following events
-Unit - Unit Enters Region (Conditional)
-Unit - Unit Leaves Region (Conditional)
-Unit - Player-Owned Unit Event (Conditional)
- Added the following conditions
-Boolean - Timer Dialog is Displayed
- Added the following actions
-Dialog - Create Dialog Button With Hotkey
-Trigger - Add Variable Event
-Trigger - Add Timer Expires Event
-Trigger - Add Dialog Event
-Trigger - Add Dialog Button Clicked Event
-Trigger - Add Game Event
-Trigger - Add Unit Enters Region (Conditional) Event
-Trigger - Add Unit Leaves Region (Conditional) Event
-Trigger - Add Player Event
-Trigger - Add Player-Owned Unit Event
-Trigger - Add Player-Owned Unit Event (Conditional)
-Trigger - Add Player Property Event
-Trigger - Add Chat Message Event
-Trigger - Add Destructible Doodad Dies Event
-Trigger - Add Unit State Event
-Trigger - Add Specific Unit Event
-Trigger - Add Unit In Range Event
-Trigger - Reset Trigger

V2.1 :: 10/15/02
- Fixed the Plague Cloud (Plague Ward) unit icon and name (its the unit that appears after a abom is killed, last for a few seconds infecting anyone that gets near it)
- Enabled Item abilites for ALL UNITS! :)
- Added the following conditions
-Boolean - Unit Race Check (Usually replaced by Race Comparison)
- Added the following actions
-Hero - Add Item to Slot by ID (create an item in a certain slot for a unit)
- Added All Icons.txt(new version)
- Added All Models.txt (new version)
- Added SFX Attach Points.txt
- Minimum move speed reduced to 0

- Hid all the unit properties that I added that cannot be used until the next patch

Thx to cookie, I realized that the extra unit properties I added won't work until blizzard
fixes the load order. I will continue to add more as I find them, in anticipation of a patch.
I will however, focus more on new triggers since those will work with the current patch.
All the old fields will work still even with the changes I made to what goes into them, like
the full path for models and icons. The following were added prior to this information but are now also hidden

- Fixed Spill Radius unit attribute (thx WEEB team for the definintion)
- Fixed Damage Reduction unit attribute (thx WEEB team for the definintion)
- Added Range Buff for both attacks (number added to range to hit targets moving away from unit. Default is 250 for ALL units who can attack)
- Added X, Y, Z positions for weapon fire origin
- Added Vertical Collision Size
- Added Weapon Sound field
- Added default atuo-casting fields (which auto-cast spell is initialy on when unit is created)

V2.0 :: 10/13/02
- Removed Useless Ancestral Guardian lines
- Split up neutral hostile units as requested
- DoomGuard and Infernal are still in all terrain sets (Just cause I like them :))
- Added the following actions
-Hero - Set Hero Agility (sets the hero's agility to a specified number)
-Hero - Set Hero Intelligence (sets the hero's intelligence to a specified number)
-Hero - Set Hero Strength (sets the hero's strength to a specified number)
-Unit - Apply life timer (Makes the unit have a life timer like a summoned unit)
-Special Effect - Create Spell Effect at Location (creates the illusion of a spell)
-Special Effect - Create Spell Effect on Unit (creates the illusion of a spell)
-Trigger - Add Condition
-Trigger - Remove Condition
-Trigger - Clear Conditions
-Trigger - Add Action
-Trigger - Remove Action
-Trigger - Clear Actions
(I didn't do add event becasue each would require an entry and there are 91, =/
if you really want this let me know otherwise, it probably wont be addded)
- Added the following events
-Player - Player leaves (when a player leaves or is disconnected)
- Added the following unit classifications (for boolean comparison)
-Snared (effected by web or ensnare abilities)
-Stunned (effected by bash or similar stunning abilities)
-Plagued (effected by undead disease cloud)
- Added the following conditions
-Region Comparison (Not very useful, but hey what the heck! :))
-Boolean Region Contains Point (Also not very useful, but good if moving regions)

V1.5 :: 10/11/02
- Added a few unit properties to some secions and removed others
- Moved around where the new unit properties fall
- The ones I'm still not sure what they do are at the bottom, plz help me test them
- Some properties may not have an effect on some unit types, ie buildings if you find one tell me
- Minor changes to things here and there

V1.0 :: 10/10/02
- Finished up the starting process, waiting for more input as to what to add
dl it here:
http://forums.umsmaps.com/viewtopic.php?t=448
11-08-2002, 09:43 PM#2
BlacKDicK
plz ppl, avoid creating doubled posts.

CLOSED
11-08-2002, 10:29 PM#3
Guest
seeying from the fact that weeb is like two months old it was certain that there will be a new standart popping out to replace it. In any case, Blink or weeb will soon be replaced by scio's editor and ill remove the download links etc =)

Closed to ahold blackdicks opinion.