| 07-24-2004, 04:22 PM | #1 |
Maybe this is so easy, but i'm stuck with it. I want to make a worker that dissapears after he has build a building. No trigger if possible. I wanted to do it like the Night Elves's wisp, but then i have to assign my worker as a night elf and i get the night elf build icon. Is there any other way to do this. Becuz i don't want to change the night elve build icon, i might need it for the real night elves. |
| 07-24-2004, 04:33 PM | #2 |
The only way to recreate the night elf building style without triggers is to make the builder a night elf builder and make the building an Ancient. |
| 07-24-2004, 05:24 PM | #3 |
Wouldn't it work if you made a custom ability based on Night Elves build and changed the icon of it? |
| 07-24-2004, 06:01 PM | #4 |
i'll try that thx. |
| 07-24-2004, 09:35 PM | #5 |
The Night Elf build ability isn't actually given to the unit until the game starts. It sees that the unit has the Build ability and that it's Night Elf, and assigns it the right one. If you're using an editor that has the Night Elf Build ability shown, you can edit it, and then use a trigger to swap the usual Night Elf build for yours. If I understand the situation correctly. You do want to keep the original Night Elf build intact? |
| 07-25-2004, 10:53 AM | #6 |
yeah, i want to keep it intact, i'm making a map with all icons right, so that you won't get a paladin with mirror image and then the same icon as the blademasters mirror image. I have a version where the ability is shown and there i will duplicat the night elf build ability with a suffix(2 or something) and change the icon. I hope it will work then. (Can't test it now, there's no WC3 on this pc) |
| 07-25-2004, 07:58 PM | #7 |
It doesn't work, but i think i'll keep it like it is or replace the night elf icon. Then i'll need to kick them of the map, but they didn't had a huge role so i can kick them off anyway. |
| 07-25-2004, 09:24 PM | #8 |
you can do it with one SIMPLE trigger Event Unit Finishes the Construction of a building Conditon Unit Type equal to Builder Action Remove triggering unit from the game |
