| 07-24-2004, 07:42 PM | #1 |
the creeps for example in dota... they spawn after some time but dont spawn again untill a while after the spawned units die... how? and then they lose 50 gold per lvl when they die.. if their lvl 4 they lose 200... how+ |
| 07-24-2004, 09:26 PM | #2 |
whit loosing gold you mean they drop coins or giving bounty when you kill them? if you get gold for kill, you need to create 1 unit for each lvl that give a diffrent amount of gold each lvl |
| 07-24-2004, 10:11 PM | #3 |
i mean that if u are lvl 1 and die u lose 50 gold if ur lvl 2 u lose 100.. lvl 3 150 etc |
| 07-24-2004, 10:20 PM | #4 |
i believe thats like bounty something.. heros have it so depending on level it raises bounty that much .. i might be wrong |
| 07-25-2004, 01:08 AM | #5 |
Code:
Hero Loss Bounty
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add ((Hero level of (Triggering unit)) x -50) to (Owner of (Triggering unit)) Current gold
Player - Add ((Hero level of (Triggering unit)) x 50) to (Owner of (Killing unit)) Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to (Random player from (All players controlled by a Computer player))
Then - Actions
Player - Add ((Hero level of (Triggering unit)) x -50) to (Owner of (Killing unit)) Current gold
Else - Actions
Do nothingYou only need that last action (The IF/THEN/ELSE one) if it is a problem increasing the gold of computer players. |
