| 07-24-2004, 08:50 PM | #1 |
1|| How to call blood effects?...as in those guts that spurt forth when a hero or unti dies? I wish to have those created on demand...whenever the unit is damaged... Is there a specific .mdx i should reference in war3.mpq? 2|| Where can i find a list of all attachment points for ingame gfx? For ins5tance, i doubt that the only existing one is : overhead. Very grateful if someone knows. and last. 3|| How do you capture the damage of a hero, and save it as any kind of triggerable variable? Or is this also using the "unit - set custom value" that anitarf has told me about? If so disreguard this. -Thanks again fellow mappers! -Horus |
| 07-24-2004, 08:53 PM | #2 | |
Quote:
As far as special effects go, here are a few: lefthand righthand origin (bottom of the unit) head (overhead is above it, head is right on it) weapon and feet I believe, but don't quote me on the last one. And the damage thing, are you talking about the damage he does to a unit, or his damage value all together? |
| 07-24-2004, 09:19 PM | #3 |
1- Use a trigger with- action- special effect- create special effect on point, under "spawned effects" models, there is a lot of blood from dead units. 2-Attached is a list of all atachment points. |
| 07-24-2004, 09:36 PM | #4 | |
Quote:
The damage he does to a unit is useful. That is what i orginally wanted|| But also, i wish to be able to...manipulate his damage range....with the use of triggers...or if anyone can answer in terms of jass, i will accept the knowledge and bash my head onto the jass editor wall once again. Hero, say level one, with damage of 26-36. I would liek to change that at a certain point..say in response to a customised trigger-spell effect...and boost it. But that would mean being able to regulate it with triggers...so i would appreciate any input on that. But more importantly..to find out how much the said unit/heo has done to the unit he has succesfully atatcked..and hit. Oh, and thaks alot for the attachment listing!!!!!! ^_^ |
| 07-24-2004, 09:38 PM | #5 |
Why don't you said that you wish to boost the damage?Bonusmod is the best thing to do this, it is on the repository. |
| 07-25-2004, 01:36 AM | #6 |
Thanks for the redirection to the BOnusMod, but i have the last question unanswered: How do you detect how much damage an attacking unit (hero and/or reg. unit) has done to the attacked reg unit, building, or hero. Or is there simply no way to detect this value for trigger use? -Thanks again -Horus |
| 07-25-2004, 01:40 AM | #7 |
There is a "a unit takes damage" event, wich has a real event response called "damage taken", but the event only work for a specific unit, it is not a generic unit event. |
| 07-25-2004, 01:49 AM | #8 | |
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Are you sure of this? I sjut loaded up my WE and this event doesn't appear there... Is there a difference between ROC WE and TFT WE? (slightly offtopic question, but would explain why people keep telling me to use actiosn which do not exist o_O ) And by actions i mean events. oops! |
| 07-25-2004, 02:04 AM | #9 |
Surelly that there is a difference...A big difference.. if you have roc you will not find this event. If not, check on "Generic unit event". |
| 07-25-2004, 02:11 AM | #10 |
AH..i see...so more offtopically, is everyone on the wc3campaigns forums set thier midnhs to answer trigger problems and everythign else in terms of the TFT WE? -Thanks again...i'll ask questions on the forum with an explicit : ANSWER IN TERMS OF ROC WE from now on lol... ![]() SORRY: (lol) i forgot to ask, so for WE ROC there is no 'unit - create custom value' action....is there? |
| 07-25-2004, 03:09 AM | #11 |
No... put on your signature... sorry, it is just because I never had Roc only, I forgot that there is persons that don't have TFT. |
