HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Majesty mod team members wanted- .mdx conversion and JASS maintenance.

07-25-2004, 12:26 AM#1
Alfryd
Like it says. I need someone with spare time to assist with converting my milkshape files to .mdx format, including animations, as Oinkerwinkle seems to snowed under with work atm. I more or less have the file formats for export figured out now, so you needn't have milkshape yourself, just Max. It would involve adding team colours, attachments points, and a portrait perspective to the models in question, with more detailed work for exporting animations.
You can see some samples of my work here: (more underway)
http://www.wc3campaigns.com/showthread.php?t=59850
Also, anyone with some JASS programming experience would be invaluable. The code is getting relatively beefy at this stage- about 2000 lines- and there are no worthwhile third-party JASS editors for the Mac, so scrolling up and down through the script, copy-pasting from backup files etc. is getting pretty tedious. I can provide documentation, so the job would mainly consist of small housekeeping tasks- plugging memory leaks, writing formalised getters and setters, and so forth.
Since the demo map is coming to the point where it might actually see a public release before the summer's out, it would also be good if someone with Heavylocker could provide protection for the fruit of my blood, sweat and tears. Web hosting would be a plus, if only to provide the team with a place to download and upload larger files.
Thanks in advance,
Alfryd.
07-25-2004, 12:53 AM#2
TheFirstSword
Quote:
Originally Posted by Alfryd
Like it says. I need someone with spare time to assist with converting my milkshape files to .mdx format, including animations, as Oinkerwinkle seems to snowed under with work atm. I more or less have the file formats for export figured out now, so you needn't have milkshape yourself, just Max. It would involve adding team colours, attachments points, and a portrait perspective to the models in question, with more detailed work for exporting animations.
You can see some samples of my work here: (more underway)
http://www.wc3campaigns.com/showthread.php?t=59850
Also, anyone with some JASS programming experience would be invaluable. The code is getting relatively beefy at this stage- about 2000 lines- and there are no worthwhile third-party JASS editors for the Mac, so scrolling up and down through the script, copy-pasting from backup files etc. is getting pretty tedious. I can provide documentation, so the job would mainly consist of small housekeeping tasks- plugging memory leaks, writing formalised getters and setters, and so forth.
Since the demo map is coming to the point where it might actually see a public release before the summer's out, it would also be good if someone with Heavylocker could provide protection for the fruit of my blood, sweat and tears. Web hosting would be a plus, if only to provide the team with a place to download and upload larger files.
Thanks in advance,
Alfryd.
I can help ya with hosting and also i probaly could protect the map
07-25-2004, 01:28 PM#3
Alfryd
Quote:
Originally Posted by bladeofwar
I can help ya with hosting and also i probaly could protect the map

Well, it's a start. Thanks, I'll send you a PM with contact details.