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Death Animation is Looping...

07-25-2004, 12:59 AM#1
iron_warrior
Whenever I make a death animation, and view it in the WorldEditor, it loops. It just keeps playing for like 20 minutes. I did do the visibility track and all that, but is there a thing that says "looping/non-looping"?

thanks, iron_warrior
07-25-2004, 01:08 AM#2
Oinkerwinkle
If you're doing this in 3ds Max, add NonLooping to a second line for the animation markers in your note track.
If you're doing this in an MDL, add a line that says "NonLooping," (no quotes) below the interval of the death animation.
07-25-2004, 03:47 AM#3
Ari
Quote:
Originally Posted by Oinkerwinkle
If you're doing this in 3ds Max, add NonLooping to a second line for the animation markers in your note track.
If you're doing this in an MDL, add a line that says "NonLooping," (no quotes) below the interval of the death animation.



Wait, time out. Aren't ALL death animations of all units looping in WE? I'm 100% sure that if you view any unit's death animation in the WE unit preview window, it'll loop. For a more accurate test, turn on the gem, place the unit on the map, and then delete it. If it loops *then* then you have a problem. Otherwise, you're almost certainly fine.
07-25-2004, 04:18 AM#4
iron_warrior
For instance i write on the keys?

like so:

"death"
nonlooping

or do i write it somewhere else?
07-25-2004, 04:19 AM#5
iron_warrior
oops nvm i found out THANK YOU MY MODEL IS FINISHED!!!!!
first one!