| 07-25-2004, 12:59 AM | #1 |
Whenever I make a death animation, and view it in the WorldEditor, it loops. It just keeps playing for like 20 minutes. I did do the visibility track and all that, but is there a thing that says "looping/non-looping"? thanks, iron_warrior |
| 07-25-2004, 01:08 AM | #2 |
If you're doing this in 3ds Max, add NonLooping to a second line for the animation markers in your note track. If you're doing this in an MDL, add a line that says "NonLooping," (no quotes) below the interval of the death animation. |
| 07-25-2004, 03:47 AM | #3 | |
Quote:
Wait, time out. Aren't ALL death animations of all units looping in WE? I'm 100% sure that if you view any unit's death animation in the WE unit preview window, it'll loop. For a more accurate test, turn on the gem, place the unit on the map, and then delete it. If it loops *then* then you have a problem. Otherwise, you're almost certainly fine. |
| 07-25-2004, 04:18 AM | #4 |
For instance i write on the keys? like so: "death" nonlooping or do i write it somewhere else? |
| 07-25-2004, 04:19 AM | #5 |
oops nvm i found out THANK YOU MY MODEL IS FINISHED!!!!! first one! |
